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Pretty much all the Sega IP's apart from Sonic and Football Manager.
(07-20-2013, 03:08 PM)retrolinkx Wrote: [ -> ]Pretty much all the Sega IP's apart from Sonic and Football Manager.

I be fine with Ristar 2
Comic Zone sequel anyone?
Took me a while to think of something I'd love to see a sequel of.


But today it suddenly clicked for me.
I'd LOVE to see Dungeon Keeper 3. It's especially hurtful seeing as part 2 already had a "Trailer" for part 3.

It's the only RTS aside from Starcraft that I enjoyed.
Just give me a new SSX game that mixes it up a bit, like having great online play and track customization. SSX Tricky was one of the greatest games I've ever played, follow that sh*t up already. I know interest is there since they made an HD remix of 3, but come on guys, gimme a new game already.


Oh, and Fox, where the f*ck have you been?
(07-21-2013, 12:50 AM)Arjahn Wrote: [ -> ]Oh, and Fox, where the f*ck have you been?
I think there are talking about making a Star Fox game for the Wii U. I know that would be cool.
I got reminded of this yesterday:

F-Zero.

Give me a game where the WiiU pad is the cockpit, and the screen the third person view,

I'LL DIE HAPPY.
(08-03-2013, 06:15 PM)Dutchtica Wrote: [ -> ]I got reminded of this yesterday:

F-Zero.

Give me a game where the WiiU pad is the cockpit, and the screen the third person view,

I'LL DIE HAPPY.
[Image: sticker,375x360.png]

And Miymoto doesn't think it deserves a sequel because it's not creative enough...

So, being the most consistently critically acclaimed racing series of all time, have track builders, online capabilities before the internet (in Japan only), a random track generator and other countless advancements is creative enough...
And yet all the Mario Party games are.
(08-03-2013, 06:34 PM)CosmykTheDolfyn Wrote: [ -> ]
(08-03-2013, 06:15 PM)Dutchtica Wrote: [ -> ]I got reminded of this yesterday:

F-Zero.

Give me a game where the WiiU pad is the cockpit, and the screen the third person view,

I'LL DIE HAPPY.
[Image: sticker,375x360.png]

And Miymoto doesn't think it deserves a sequel because it's not creative enough...

So, being the most consistently critically acclaimed racing series of all time, have track builders, online capabilities before the internet (in Japan only), a random track generator and other countless advancements is creative enough...
And yet all the Mario Party games are.

Mitmoto does not think it's creative enough. See Mario as Irony.
I just mentioned this another thread, but another Warioware DIY would make super happy.
(08-03-2013, 06:39 PM)gamemaster1991 Wrote: [ -> ]
(08-03-2013, 06:34 PM)CosmykTheDolfyn Wrote: [ -> ]
(08-03-2013, 06:15 PM)Dutchtica Wrote: [ -> ]I got reminded of this yesterday:

F-Zero.

Give me a game where the WiiU pad is the cockpit, and the screen the third person view,

I'LL DIE HAPPY.
[Image: sticker,375x360.png]

And Miymoto doesn't think it deserves a sequel because it's not creative enough...

So, being the most consistently critically acclaimed racing series of all time, have track builders, online capabilities before the internet (in Japan only), a random track generator and other countless advancements is creative enough...
And yet all the Mario Party games are.

Mitmoto does not think it's creative enough. See Mario as Irony.
The main Mario series and the RPG spinoffs ARE creative. But you can't tell me the countless sports games, the Party games and even the Kart games are (even if they are fun).

There is no way to understand how much of an effect the first F Zero game had on the racing genre of games. Literally every racing game after it has been partially based on it. It IS the most important racing game of all time. And many other game designers have admitted this. F-Zero X and GX only helped cement it's legacy and prove that racing games can be difficult and cater to a core audience. And then, boom, Miyamoto loses interest, and it just dies.
(08-03-2013, 07:01 PM)CosmykTheDolfyn Wrote: [ -> ]
(08-03-2013, 06:39 PM)gamemaster1991 Wrote: [ -> ]
(08-03-2013, 06:34 PM)CosmykTheDolfyn Wrote: [ -> ]And Miymoto doesn't think it deserves a sequel because it's not creative enough...

Mitmoto does not think it's creative enough. See Mario as Irony.
The main Mario series and the RPG spinoffs ARE creative. But you can't tell me the countless sports games, the Party games and even the Kart games are (even if they are fun).

There is no way to understand how much of an effect the first F Zero game had on the racing genre of games. Literally every racing game after it has been partially based on it. It IS the most important racing game of all time. And many other game designers have admitted this. F-Zero X and GX only helped cement it's legacy and prove that racing games can be difficult and cater to a core audience. And then, boom, Miyamoto loses interest, and it just dies.

Let me clear up why I said Irony.

F-Zero, the game where you race on anti-gravity so you can go on the walls and ceilings. That's uncreative. Now what is the new idea for Mario Kart 8? a focus on anti-gravity sections, allowing you to drive on walls and ceilings. Now that's creative.
(08-03-2013, 07:19 PM)gamemaster1991 Wrote: [ -> ]
(08-03-2013, 07:01 PM)CosmykTheDolfyn Wrote: [ -> ]
(08-03-2013, 06:39 PM)gamemaster1991 Wrote: [ -> ]
(08-03-2013, 06:34 PM)CosmykTheDolfyn Wrote: [ -> ]And Miymoto doesn't think it deserves a sequel because it's not creative enough...

Mitmoto does not think it's creative enough. See Mario as Irony.
The main Mario series and the RPG spinoffs ARE creative. But you can't tell me the countless sports games, the Party games and even the Kart games are (even if they are fun).

There is no way to understand how much of an effect the first F Zero game had on the racing genre of games. Literally every racing game after it has been partially based on it. It IS the most important racing game of all time. And many other game designers have admitted this. F-Zero X and GX only helped cement it's legacy and prove that racing games can be difficult and cater to a core audience. And then, boom, Miyamoto loses interest, and it just dies.

Let me clear up why I said Irony.

F-Zero, the game where you race on anti-gravity so you can go on the walls and ceilings. That's uncreative. Now what is the new idea for Mario Kart 8? a focus on anti-gravity sections, allowing you to drive on walls and ceilings. Now that's creative.

In reality, it probably has more to do with the difficulty curve.
I don't care about anything else, just give me some more f*cking Fallout, please.
i love fallout nv. Next fallout ever gonna happen
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