04-15-2015, 12:15 AM
http://darksouls.wikia.com/wiki/The_Duke%27s_Archives
http://demonssouls.wikidot.com/unused-content#toc31
[attachment=167] - Unused art loaded with the Environment Textures in the Nexus
http://www.gameinformer.com/games/demons...-more.aspx
According to an interview with Game director Hidetaka Miyazaki, there were two level ideas that came close to making it into the final version game but still did not make it through development. One was a "Library stage" and the second the area outside of the Nexus.
It is possible the Library level idea was later reused in From Software's next souls-game Dark Souls, to create The Duke's Archives.
There is also unused art that is loaded with the environment textures for the Nexus, possibly of the outside area of the Nexus.
http://demonssouls.wikidot.com/unused-content#toc31
[attachment=167] - Unused art loaded with the Environment Textures in the Nexus
http://www.gameinformer.com/games/demons...-more.aspx
Quote:GI: Not including the Nexus, there are a total of five worlds in the game. How many "leftover" or abandoned world ideas did you have at the end?
HM: I had a lot of ideas during the early design stage. The world ideas that came the closest to making it into the final product were the Library stage and the Outside area around the Nexus.
According to an interview with Game director Hidetaka Miyazaki, there were two level ideas that came close to making it into the final version game but still did not make it through development. One was a "Library stage" and the second the area outside of the Nexus.
It is possible the Library level idea was later reused in From Software's next souls-game Dark Souls, to create The Duke's Archives.
There is also unused art that is loaded with the environment textures for the Nexus, possibly of the outside area of the Nexus.