04-26-2015, 08:58 PM
Because the PC version dropped a bit ago, people have been finding cool cut content. Big thanks to some guys over at GTAForums for finding this stuff.
Micheal and Trevor had HushMush accounts:
You could also stream music on your phone:
Karen (Michelle) has an unused bikini outfit. It's possible it could return in a future DLC, but for now:
You could originally throw items, like in IV. There is a bit of code and some other strings left showing this:
When switching characters, their names were displayed. Michael's name is either incorrect or it's a beta spelling. Also, why is there Michael Townley?
A file showing a very early desert and a combine, possibly meaning it was available at one point in development.
The Bodhi was originally available as a civilian, and not just Trevor's personal vehicle. This can be seen in the first trailer for the game, most notably at 0:53.
The Online weapon wheel originally had a yellow bar when selecting weapons. This was switched to blue in the final game. This can be seen in the Online gameplay trailer.
A beta Rockstar Editor logo can be found in the game's files.
At one point in development drugs could be stashed in personal vehicles, according to unused code.
Images of an early Professor Rashkovsky can be found in the files.
According to build logs of the game, the weapon wheel was once used when switching weapons in a vehicle.
Rickie originally wore glasses.
The stats were originally in full bars, not segmented ones. This can be seen in the official gameplay video.
According to strings, the Gusenberg Sweeper was named the Gusenberg Chopper.
At one point in development, in "Did Somebody Say Yoga?", Amanda had a ponytail. In the final game, she has her hair in a bun.
There were Peyote plants for rats, chimpanzees, and Bigfoot.
I'm going to continually update this thread with new findings.
Micheal and Trevor had HushMush accounts:
You could also stream music on your phone:
Karen (Michelle) has an unused bikini outfit. It's possible it could return in a future DLC, but for now:
You could originally throw items, like in IV. There is a bit of code and some other strings left showing this:
Code:
<thrownweaponinfo> <object name="CJ_PROC_Tin"> <offset x="0.11" y="0.04" z="0"/> <rotoffset x="0" y="90" z="0"/> </object> <object name="CJ_PROC_Tin3"> <offset x="0.11" y="0.04" z="0"/> <rotoffset x="0" y="90" z="0"/> </object> <object name="CJ_PROC_BRICK"> <offset x="0.11" y="0.04" z="0"/> <rotoffset x="90" y="90" z="0"/> </object> <object name="CJ_PROC_BRICK4"> <offset x="0.11" y="0.04" z="0"/> <rotoffset x="90" y="90" z="0"/> </object> <object name="CJ_PROC_BRICK5"> <offset x="0.11" y="0.04" z="0"/> <rotoffset x="90" y="0" z="0"/> </object> <object name="CJ_PROC_BRICK6"> <offset x="0.11" y="0.04" z="0"/> <rotoffset x="90" y="0" z="0"/> </object> <object name="CJ_PROC_BS_CUP"> <offset x="0.105" y="0.07" z="0"/> <rotoffset x="12.5" y="-78" z="180"/> </object> <object name="CJ_PROC_COFFEE1"> <offset x="0.12" y="0.05" z="0"/> <rotoffset x="96" y="-135" z="47"/> </object> <object name="BM_burgershot_burg2"> <offset x="0.11" y="0.04" z="0"/> <rotoffset x="90" y="0" z="0"/> </object> <object name="CJ_PROC_BEER_1"> <offset x="0.11" y="0.063" z="0"/> <rotoffset x="-52.5" y="87.75" z="-53"/> </object> <object name="CJ_PROC_BEER_2"> <offset x="0.105" y="0.038" z="0"/> <rotoffset x="99" y="0" z="0"/> </object> </thrownweaponinfo>
When switching characters, their names were displayed. Michael's name is either incorrect or it's a beta spelling. Also, why is there Michael Townley?
A file showing a very early desert and a combine, possibly meaning it was available at one point in development.
The Bodhi was originally available as a civilian, and not just Trevor's personal vehicle. This can be seen in the first trailer for the game, most notably at 0:53.
The Online weapon wheel originally had a yellow bar when selecting weapons. This was switched to blue in the final game. This can be seen in the Online gameplay trailer.
A beta Rockstar Editor logo can be found in the game's files.
At one point in development drugs could be stashed in personal vehicles, according to unused code.
Code:
<stat Name="STASHED_COKE_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of coke stashed in mp char 0 personal vehicle" />
<stat Name="STASHED_HEROIN_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of heroin stashed in mp char 0 personal vehicle" />
<stat Name="STASHED_WEED_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of weed stashed in mp char 0 personal vehicle" />
<stat Name="STASHED_METH_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of meth stashed in mp char 0 personal vehicle" />
Images of an early Professor Rashkovsky can be found in the files.
According to build logs of the game, the weapon wheel was once used when switching weapons in a vehicle.
Rickie originally wore glasses.
The stats were originally in full bars, not segmented ones. This can be seen in the official gameplay video.
According to strings, the Gusenberg Sweeper was named the Gusenberg Chopper.
Code:
<Name>DLC - Gusenberg Chopper</Name>
At one point in development, in "Did Somebody Say Yoga?", Amanda had a ponytail. In the final game, she has her hair in a bun.
There were Peyote plants for rats, chimpanzees, and Bigfoot.
I'm going to continually update this thread with new findings.