http://www.nintendolife.com/news/2015/06..._criterion
I actually remember reading a couple of comments that some people would love to see F-zero make a comeback in this day and age. Low and behold. There was once a F zero game in development for the Wii U. All I can say is that Nintendo would have had another racer successor in their hands with this since everyone enjoyed Mario Kart 8.
Such a shame, an F-Zero game would've boosted sales in the early months of the Wii U and given a decent multiplayer game for people to online with. Shiggy even said he doesn't understand why people want a new F-Zero so I doubt one will be made soon.
We've still got hope for another game for the Wii U regarding Capt Falcon...
I really don't understand why Nintendo does not like F-Zero so much. Metroid at lest as the excuse that it does not push sells that much, but F-Zero is there because they "have no idea what to do with it." It's a raceing game. You build more tracks and have players race on them. It's almost like you have to point to Mario Kart 8 and say "Do that but more anti-gravity."
It's saying something when Nintendo doesn't make a game becuse they have no idea what to do with it, but they make Mario Kart 8 and give you clones for half the racers.
To be honest, as much as it pains me, I can see why Shigeru would feel that way. I know some series are to the contrary (coughnewsupermariobroscough), but he's always looking to try to bring something new to a series. He's not sure what else to bring to F-Zero to make it fresh and Mario Kart sells and is known way more to the general public.
Although, as far as I can think of, Miyamoto simply needs to make MK and F-Zero as different as possible while under the same racing genre. All Nintendo needs to do is to go all out on the space theme, make some crazy anti-gravity courses, and have speed be an integral part to F-Zero. I think the key definitely is the speed... not only more of it, but to find a way to let the player feel that speed, be immersed in it.
There has never been an F-Zero with online support. Suppose you could actually play online against others, or compete in daily challenges for leaderboard scores like with Rayman Origins. Just look at the massive online community around F-Zero central and you know it would get used a lot.
That would be one new innovation for the series I came up with off the top of my head. I NEED MY SPEED, NINTENDO!!!
(06-23-2015, 12:36 PM)gamemaster1991 Wrote: [ -> ]I really don't understand why Nintendo does not like F-Zero so much. Metroid at lest as the excuse that it does not push sells that much, but F-Zero is there because they "have no idea what to do with it." It's a raceing game. You build more tracks and have players race on them. It's almost like you have to point to Mario Kart 8 and say "Do that but more anti-gravity."
It's saying something when Nintendo doesn't make a game becuse they have no idea what to do with it, but they make Mario Kart 8 and give you clones for half the racers.
Metroid trumps F-Zero in sales, though. GX (regarded as the best in the series) sold only 650,000, while Metroid Prime sold 2.82 million units.
The reasoning behind Miyamoto statements is that he feels F-Zero has hit it's logical peak; that from a gameplay standpoint GX, is as good as it is going to get. Miyamoto obviously wants to make some big innovation with the racing, much like Mario Kart has in every gameĀ (2 people on a cart, motorbikes, driving underwater and flying, anti-gravity), but he doesn't want to compromise F-Zero's gameplay to do so. Personally, I think the Criterion should make the next F-Zero. The crash physics of the Burnout games would be perfect for F-Zero (if tweaked) as you are encouraged to destroy the other racers.
This might cure your F-Zero thirst.
(06-24-2015, 09:49 PM)Takahashi2212 Wrote: [ -> ] (06-23-2015, 12:36 PM)gamemaster1991 Wrote: [ -> ]I really don't understand why Nintendo does not like F-Zero so much. Metroid at lest as the excuse that it does not push sells that much, but F-Zero is there because they "have no idea what to do with it." It's a raceing game. You build more tracks and have players race on them. It's almost like you have to point to Mario Kart 8 and say "Do that but more anti-gravity."
It's saying something when Nintendo doesn't make a game becuse they have no idea what to do with it, but they make Mario Kart 8 and give you clones for half the racers.
Metroid trumps F-Zero in sales, though. GX (regarded as the best in the series) sold only 650,000, while Metroid Prime sold 2.82 million units.
The reasoning behind Miyamoto statements is that he feels F-Zero has hit it's logical peak; that from a gameplay standpoint GX, is as good as it is going to get. Miyamoto obviously wants to make some big innovation with the racing, much like Mario Kart has in every gameĀ (2 people on a cart, motorbikes, driving underwater and flying, anti-gravity), but he doesn't want to compromise F-Zero's gameplay to do so. Personally, I think the Criterion should make the next F-Zero. The crash physics of the Burnout games would be perfect for F-Zero (if tweaked) as you are encouraged to destroy the other racers.
I think that's a great idea. Tweak the phisics a little bit, find a way to make it work on zero/anti gravity, and make it feel like a F-Zero game and you can sell a good number of game to both fans of F-Zero and Burnout. This would also prove that the series has some life to it.
It's sad that Mr. Miyamoto has no idea what to do with the series. For all the jokes that I make about New Super Mario Bros and the stupid suits that keep reusing the concept for the Tanooki suit, he knows how to make a good game with the occasional New Super Mario Bros 2 and Sticker Star. So if he can't think of ideas for F-Zero, I'm not sure he really wants to think of ideas. I'm not asking for F-Zero Double Dash but I am asking for some of the same thought put into it. The series is full of posiblitys that could use the Mario Kart macanics. Insted of hangliters, use rockets. Insted of going under the water, go over it. From what little I have played of the game, it feels like they took a new F-Zero game and reverse developed it to feel more like a Karting game. If Mario Kart can get away with one new addition/gimick for every game, I think F-Zero can do the same. We just need to find a market for the game.
There's a difference between tweaking and changing Mario Kart by adding things and changing F-Zero.
At Mario Kart's core, it's a party game that is also a racing game.
F-Zero has always been a high speed, high skill cap racing game built around understanding the game's physics. Changing it up by adding power ups or other things could alienate players faster than Metroid:Other M.