01-29-2016, 02:11 AM
(01-28-2016, 04:04 PM)BumblebeeCody Wrote: [ -> ]As I said before, shit happens. When working on software, stuff comes up. Stuff that has pretty bad effects, like glitches which can result in even bigger problems.Being fully aware of all this, I have to say, none of that is my concern. What is my concern are the following things about the delays. The first delay wasn't announced until the end of the month it was supposed to come out, the second delay was clearly waiting until the end of the Red Ash kickstarter, this most recent delay, came about two weeks before the game was supposed to release, and also, the last two delays have been made over network issues most fans do not care about, without having an effect on the single player. Or at least, if it has had a problem, it hasn't been mentioned, which I think it would have been considering the fact that one of the biggest concerns about this delay that I'm about to get it to, was in fact released. That problem being, the game is being made on an engine that doesn't get updated anymore, meaning every problem that they have, they have to go in manually, find the problem, and fix it, which is why this is taking so long. An engine outdated enough to not be getting regular updates concerns me enough, but the lack of a release date, and the fact that this is literally just Mega Man with updated graphics, all point to the programmers possibly not being able to keep up with today's standards. This thing is basically an Indie, yet another delay, and it's bordering Duke Nukem Forever, FFXV, The Witness and other long delayed games for being delayed. This game is an indie though, with someone who used to be one of the top programmers heading the whole thing. The fact that it's taking this long, no matter how far deep the bug(s) go(es) is just sad. I understand that you can delay a game for several months or even a year or more, if when you think a game is almost done, you find a bug that you end up having to trace to near the start of the programming process and fix every issue from then to the end, but this is just getting stupid. An indie game should not take this much work, especially when they have a team like the one they have, and the creators of the Dead Island games helping them publish it. I just feel like there is more that can be done, but given how Infaune has already started with Red Ash and Re Core, it's not happening. None of is anything that can make anyone happy, probably Comcept's team as much as us, but this just seems all kinds of wrong. Unless the game ends up being Witcher complex, it all comes off as bad business practice being the main problem.
We're at a point now where video games are constantly being released as buggy, broken and often not even working at launch. We've seen them time after time with games with huge budgets and yet even as something as simple as Ubisofts (shitty attempt at) Tetris can be an epic fail.
People kickstarted this game and in return want to see that game finally come out, but if you backed a game and found it had a serious online issue, whether you care about it or not, then people would be complaining about how they "took our money and cut corners. Where did the money go?" etc
So....people want a game to come out very quickly but somehow not be buggy? Take it from someone who does programming as a career and works on software development, shit is nowhere near as straight forward. Even I have had to inform a company that we've had to delay a project due to an issue. Even having to go out physically to fix the issue in another country(no day-1 patches here).