inFAMOUS 2's Final Boss for the evil path.
Near the end of inFAMOUS 1, Zeke screws up and goes with the big bad, which made Cole and the player not trust him. He spends the next game trying to regain the trust that was lost. Even as the evil path, all Zeke trys to do is help and get better. It does work and you start to think that he really wants to be trusted. The kicker comes when you have to choice between Evil: using the Beast to kill all humanity which will activate the dormant Conduit DNA in some people (I think the math was 15 - 20% of people) or Good: using the RFI to kill all Conduits (even the dormant ones) and save the humans. Well choosing one or the other will make one of your super powered friends the final boss. So I lied when I said the final boss, but in a way, this is the final boss to me.
I tryed so hard not to fight him. To see if he would kill me. To see if I could stun him. But no. You have to kill him, and one bolt does not kill him. You have to shoot him three times. This one scene made me regret choosing the dark path.
InFamous 2 was just one of those games where I actually had to walk out of the room when it came to decision time. Save the world and kill myself, or save myself and kill all non-powered humans. It was hard choosing the dark path to be sure.
Not going to get into it for spoiler reasons, but the end game+ story bit of Xenoverse 2 is an emotional hell of sorts.
Definitely 2 games come to mind.
The Walking Dead Season 1 and game of 2015, Life is Strange. Had me crying. Brilliant games.
Remenber the DS game based on the first Transformers movie? Well, the ending of that thing made me cry. I was 9 or so around that time.
[video=youtube]watch?v=cyu0Lmc2li0[/video]
Looking back, I don't know why I cried while watching that, let alone cry 2 more times after my second and third playthrough. I guess it was the whole "ultimate sacrificie" theme around it or something. Well, that and the fact that I was a crybaby back in the day (even by 9-year-old standars)
Just remembered another set of emotional games. The Momodora series. To anyone who doesn't know it I highly recommend playing the free ones first before choosing to buy 3 and reverie under the moonlight. Even when there isn't a whole lot of dialogue you can feel the emotion in the cutscenes, the dialogue, and what you see.
Owlboy had a fantastic relationship between BoyOwl and his mentor, one of the best I've seen in a videogame, and the devs use gameplay to translate it incredibly well.
Too bad 90% of the rest of the game sucks so badly.
I'm just going to say it. I'm a sap because Bioshock 2's Good Ending made me want to tear up.
Delta, an alpha type Big Daddy, has had his Little Sister taken from her. Now he has to reunite with her or he will die or go into a mindless rage. Along the way, he runs into the woman that lost Eleanor (the little sister) and the person who most likly had a hand in taking her away from Delta, the man who made Delta into a Big Daddy and Eleanor a Little Sister, and a man who was the prototype for the experiment that Eleanor is about to go though. Along with saving the Little Sisters, you can chose to either kill these people or leave them alone. This is what you get for keeping everyone alive.
I wrote about one of these games in a different thread, and now it comes back to mind. I am talking about the first Front Mission game.
The game's story hinges on the lead character being wrongly blamed for a mission that ends up causing a giant war. In the same event, his fiancee is killed. A year later, he joins a mercenary crew with hopes of finding out who actually killed his love and why she died. The whole basically turns into them realizing it was simply an excuse to farm soldier's bodies to build better machines with human brains, and that his fiancee's brain is being used in a giant bot. To help stop the war, he needs to destroy the machine with the last piece of his fiancee left. From there, he kills the president of the country he lives in, blows up some giant factories, and goes into hiding not knowing what will happen to him.
(11-06-2016, 01:50 AM)Arjahn Wrote: [ -> ]Owlboy had a fantastic relationship between BoyOwl and his mentor, one of the best I've seen in a videogame, and the devs use gameplay to translate it incredibly well.
Too bad 90% of the rest of the game sucks so badly.
Next game I play for sure!
If you've played the game, you know why I'm posting this.
(11-12-2016, 08:19 AM)BumblebeeCody Wrote: [ -> ] (11-06-2016, 01:50 AM)Arjahn Wrote: [ -> ]Owlboy had a fantastic relationship between BoyOwl and his mentor, one of the best I've seen in a videogame, and the devs use gameplay to translate it incredibly well.
Too bad 90% of the rest of the game sucks so badly.
Next game I play for sure!
Enjoy the first few hours where the devs actually tried :D
Oh and people rag on the Kingdom Hearts Spinoffs a lot, but 358/2 days is fucking heart wrenching in the latter half, and it's not just a few scenes or characters it's a solid continual cycle of breaking you down.
Now here's something recent from me that made me get a little choked up(but in a happy way mind you). Crash Bandicoot and Spyro hugging in the Skylanders Academy cartoon(yes, this actually happened if anyone is wondering)
Both Crash and Spyro have a few things in common. They're platformers, they came out in the 90s, and they're both loved by gamers. I was really surprised to see Crash show up in Skylanders(both the game and in the skylanders cartoon). If you look at this way, Crash showing up in skylanders is sort of a 'welcome back' party to Crash for the world of gaming. Gamers know who he is(both old and new) but he hasn't showed up in anything until now(thanks to both Skylanders and the upcoming remastered trilogy).
How can you feel so sad over an ending you know about in advance?
Mother 3. The Final "Battle." Just a great way to end a game and a sad ending