(03-17-2013, 01:43 PM)jumiofdiamonds Wrote: [ -> ]My real thought about all these games going full online is what happens in 6, 7, 10 years? There will still be people who want to enjoy this SimCity even though it might not be the most current. But, would we see the same thing that we saw with The Sims Online? If they're not making enough money to support these servers why would they keep them up? I think that's my biggest peeve about this online-only functionality in these newer games.
At least they'd be able to play the game with the hack.
(03-19-2013, 09:29 PM)Antwan Wrote: [ -> ]http://www.polygon.com/2013/3/18/4120344...ello-quits
It just got serious people. Though, I'm pretty sure the Mass Effect 3 drama and the financial atom bomb that was Star Wars: The Old Republic had a hand in him quitting. Now if only we can get rid of Frank Gibeau.
Usually, I find that the drama surrounding EA can get way too overblown for me to agree to. However, in light of how EA handled this, how the game runs, and how utterly draconian they're being with DRM with one of the most beloved series of all time for me...I can safely say that EA deserves all of the vitriol that's coming to them.
Seriously, I have never seen a more broken piece of software in my life. All people and vehicles will take the shortest routes possible with no variations, causing traffic jams, workers to make a conga line in the roads, and other game issues. The game also inflates certain statistics such as your actual city population, adding phantom Sims (which still want jobs and recreation). Do I even need to mention the terrible always-online DRM? The EA servers are so bad that people have lost their saved cities due to server issues. All because EA doesn't even trust their consumers to have their saved games on their computers!
This is a mess that EA brought upon themselves and I don't feel sorry for them one bit. They deserve everything that's coming to them for trashing such an awesome series with this putrid pile of a plaything.
I never cared for John Riccitiello anyway. Especially when The Sabotuer came out and he fired the staff BEFORE the game came out. BS.
Also, there was this.
To the executives at EA, from one of your employeesI am deeply embarrassed by the troubled launch of Sim City and I hope you are too. When I walk around our campus and look at the kind of talent we’ve collected, the amenities we have access to and the opportunities working at such a big company affords us, I can’t imagine how for release after release, EA continues to make the same embarrassing, anti-consumer mistakes. We should be better than this. You should not be failing us so badly.
Another thing I see when I walk around our campus are massive banners that display what are said to be our company values. They are on posters on every floor, included in company-wide emails and hanging above the cafeteria in bright colors. You even print them on our coffee mugs so we see them every day. But somehow when planning the launch of Sim City, you threw them all out the window.
Most important of the values you are ignoring is Think Consumers First. What part of the Sim City DRM scheme, which has rendered the game unplayable for hundreds of thousands of fans across the globe, demonstrates that you are thinking about consumers before you are thinking about yourselves? Does “first” mean something different in boardrooms than it does to the rest of us? Does the meaning of that word change when you get the word “executive” in front of your title?
You can’t even pretend that you didn’t know consumers would be angry about this. Common sense aside, consumers complained about this during your public betas. In fact, when one of them posted his criticisms on the forums, he was banned! You tried to silence your critics. The same thing is happening now as users write in to demand refunds. What part of this behavior aligns with our company value to Be Accountable?
What you’ve demonstrated with this launch is that our corporate management does not believe in our core values. They are for the unwashed masses, not for the important people who forced this anti-consumer DRM onto the Sim City team. This DRM scheme is not about the consumers or even about piracy. It’s about covering your own asses. It allows you to hand-wave weak sales or bad reviews and blame outside factors like pirates or server failures in the event the game struggles. You are protecting your own jobs at the expense of consumers. I think this violates the Act With Integrity value I’m looking at on my own coffee mug right now.
On behalf of your other employees, I’d like to ask you to fix this. Allow the Sim City team to patch the game to run offline. If Create Quality and Innovation is still a core value that you believe in, then this shouldn’t be a hard decision. Games that gamers can’t play because of server overload or ISP issues are NOT quality. Be Bold by giving the consumers what they want and take accountability for the mistake.
Finally I’d like to ask you to follow the last company value on the list in the future: Learn and Grow. When you made this mistake with Spore, the company and all your employees suffered for it. You didn’t learn from that mistake and you are making it again with Sim City.
So please, learn from this debacle. Don’t do this again. Grow into better leaders and actually apply our company values when you make decisions. Don’t just use them as tools to motivate your staff. With the money, talent and intellectual property available to EA, we should be leading the industry into a golden age of consumer-focused game publishing. Instead we’re the most reviled game publisher in the world. That’s your fault. Things can only change if you actually start following the company values and apply them to every title we launch.
Sincerely,
A Disappointed But Hopeful Artist at EARS
EDIT: with regards to proof, I am an employee, so I do not want to jeopardize my standing, but today, all regular EA employees got an e-mail with a note from Gabrielle Toledano in celebration of International Women's Day. Another EA employee would have to confirm, but its the most proof I'm willing to risk providing.
Source
I'm glad I haven't picked up this game yet. As most of you know, I am a huge The Sims fan. On one of the expansion packs (The Sims 3: Showtime), they made it so you can optionally go online within the game and perform for people on your The Sims 3 website friends list. Is it impossible for this to happen in Sim City? (Correct me if i'm wrong- I don't play a lot of current gen games, and I have played SNES SimCity in yeeeeeeeeeeeeears) Like, go online and build next to your friend, then the next day maybe the internet is out, but you can continue expanding, then the next day, internet is back and you're back next to your friend? (Does that make sense?) I feel like they do should have the technology now to not have so many bugs- and that goes for ALL platforms from ALL companies. Games and consoles and everything are getting so unreliable :(