I want to try something with the community. - Printable Version +- VGFacts (https://archive.vgfacts.com) +-- Forum: Other Discussions (https://archive.vgfacts.com/forum-6.html) +--- Forum: Creative Discussion (https://archive.vgfacts.com/forum-8.html) +--- Thread: I want to try something with the community. (/thread-2843.html) |
RE: I want to try something with the community. - Kakariko Kid - 11-20-2015 I don't have much experience with RPGs. I'll give it a whirl. (And I'm going with occupations you may not be able to use or they could be sub-classes, but I can see the farmer using a kaiser blade. So, I see potential) Farmer, Hunter, Smith, Miner, Lumber Jack I see them as subclasses of "civilian" or "villager" and some of them can have more subclasses. I can see warriors, archers, scouts, etc. coming from them. RE: I want to try something with the community. - Psychospacecow - 11-20-2015 The ironic thing about occupation systems is that they usually don't have too much to do with the character unless you specifically shape the game around it. Could have something like that dedicated to certain classes if its hard to switch between them like the farmer having better relations with the "monk" as opposed to the "medium". I'm kind of picturing this in a setting where culture collide a bit, like a major port city. That would justify having things like piracy, institution and lots of different peoples. RE: I want to try something with the community. - Kakariko Kid - 11-22-2015 So... Pirate, Civilian, Merchant, Priest, Prostitute RE: I want to try something with the community. - Melcadrien - 11-25-2015 How about Institution classes are more magic-oriented when the physical-oriented classes should be Academy classes. RE: I want to try something with the community. - Psychospacecow - 11-26-2015 Alright, I can see that. Got a layout in mind? RE: I want to try something with the community. - Melcadrien - 11-27-2015 Well let's go with your layout. [Institution classes] Aspirant [Academy classes] Conduit ^ Apprentice Acolyte ^ Spiritualist[][]Partisan^Freelancer (sorry about how it looks) It branches two ways. From there there are classes oriented towards specific skills. Bear in mind this means that spellcasters can't use physical skills easily and the same can be said for fighters. RE: I want to try something with the community. - Psychospacecow - 11-27-2015 Alright, I can see that. Maybe have some branching points somewhere along the lines. RE: I want to try something with the community. - Melcadrien - 11-27-2015 Here's a question: how many points are there going to be until they reach the final class? RE: I want to try something with the community. - Psychospacecow - 11-27-2015 3-5 depending how branching we want to make this. Overall, that would lead to the potential of 7-31 overall classes if my math is correct. That isn't to say that they'd have to all be 3 or all be 5. RE: I want to try something with the community. - Melcadrien - 11-27-2015 Okay. For now lets just keep it minimal until we start expanding. RE: I want to try something with the community. - SamuraiGaiden - 11-28-2015 If I've followed the other points of the conversation enough, here would be my suggestion. I used the 'multiple base' form for my idea. A-Longbowman -> Marksman (Expert at fast ranged attacks?) H-Archer A-Crossbowman -> Sniper (Expert at strong ranged attacks) C-Hunter W-Woodcutter -> Berserker (Uses axes) H-Woodsman W-Tracker -> Scout (Blue mage type; steals enemy skills, unlocks weaknesses/info) Citizen (Base) Ct-Spearman -> Pikeman (Heavy infantry, high defense) B-Conscript Ct-Freelancer -> Man-At-Arms (Heavy infantry, high offense) C-Brawler R-Thief -> Highwayman (Can pilfer enemies, both melee and ranged attacks) B-Rogue R-Flautist-> Bard (Melee class that can cast status ailment 'magic') Ac-Wizard -> Sorcerer (Standard high offense black mage) N-Acolyte Ac-Heretic -> Conjurer (Standard Summoner class) -Novice S-Priest -> Cardinal (Standard healing white mage class) N-Scholar S-Teller -> Soothsayer (Specialist in buffs/debuffs) Noblesse (Base) Ca-Squire -> Knight (Balanced melee swordsman class) P-Cadet Ca-Horseman -> Cavalryman (This is your lancer/dragoon class) -Princeling Sw-Paladin -> Templar (Melee fighter with healing skills) P-Swordsman Sw-Fencer ->Swordsaint (Samurai-type class, uses katana and magic-melee combos) I may have gotten carried away with my thoughts, to be honest. =D RE: I want to try something with the community. - Psychospacecow - 11-28-2015 My man! I was trying to push for more of a tradeport kind of vibe, but this is pretty great. RE: I want to try something with the community. - SamuraiGaiden - 11-29-2015 Tradeport? Here's a thought for it. A little simpler; permits a dynamic for both land and sea battles with each type being a little more suited to one or the other. Since I'm not really sure what you're looking for exactly or whether or not there would be legitimate naval battles I'll just leave this for now. :) B-Bowman -> Fusilier (adept at land-based missile fighting) L-Brawler B-Soldier -> Knight (adept at land-based melee fighting) Landlubber Sc-Peddler -> Merchant (gives bonuses to rewards at battle's end) L-Scholar Sc-Acolyte -> Mage (adept at using both black and white magic) Ca--Carpenter -> Boatswain (able to repair damage to the boat/naval medic) Se-Mate Ca-Steward -> Engineer (able to use buffs/debuffs on the vessel) Seadog Sa-Gunner -> Canoneer (adept at ranged attacks on the ship) Se-Sailor Sa-Swashbuckler -> Pirate (adept at melee attacks on the ship/boarding) RE: I want to try something with the community. - Melcadrien - 11-29-2015 Not bad. Though I thought the design was for only one class tree only. RE: I want to try something with the community. - Psychospacecow - 11-29-2015 I think it'd be better to stick to the first one for the time being. We'll see. |