Found any facts or articles that are in Japanese, then send them to shmuplations.com! - Printable Version +- VGFacts (https://archive.vgfacts.com) +-- Forum: Main (https://archive.vgfacts.com/forum-1.html) +--- Forum: Trivia Discussion (https://archive.vgfacts.com/forum-17.html) +---- Forum: Trivia Evidence (https://archive.vgfacts.com/forum-16.html) +---- Thread: Found any facts or articles that are in Japanese, then send them to shmuplations.com! (/thread-3636.html) |
RE: Found any facts or articles that are in Japanese, then send them to shmuplations.com! - ZpaceJ0ck0 - 06-27-2021 Not related to shmuplations but I still think it belongs here. It's a short V-Jump interview explaining how Tetsuo Hara, the artist for FOTNS, got involved with the Muscle Bomber/Slam Masters series. https://thearkhound.tumblr.com/post/636467909243355136/tetsuo-hara-muscle-bomber-interview-from-v-jump RE: Found any facts or articles that are in Japanese, then send them to shmuplations.com! - ProtoSnake - 06-30-2021 An update for this Month's June: http://shmuplations.com/irem/ Irem Arcade Games – 1989 Developer Interview, originally featured in Gamest #30 Tetsuo Nakano – Development Chief / Executive Director Kozo Okada – Planning Development Section Chief Michiru Kawai – Planning Section Chief Kanae Saeda – Sales Masato Ishizaki – Sound/Composer Yoshiyuki Takashima - Irem President http://shmuplations.com/egg/ Elemental Gimmick Gear – 1999 Developer Interview, originally featured in the E.G.G. Complete Guide Hiroaki Hara – Scenario Writer/Planner/Supervisor Hidetsugi Watanabe – E.G.G. Design/Game Design http://shmuplations.com/lennus/ Lennus – 1992 Developer Interviews, originally featured in The Super Famicom and the official guide Shinji Ogawa – Producer Hidenori Shibao – Director/Writer Lennus – 1992 Developer Interviews, taken from the Original Strategy Guide (jp) Part 1 – Hiroyuki Katou and Keisuke Gotou Part 2 – Kouhei Tanaka (Composer) Part 3 – Shuuji Imai (Monster Designer) RE: Found any facts or articles that are in Japanese, then send them to shmuplations.com! - ZpaceJ0ck0 - 07-13-2021 Virtua Fighter eSports/Ultimate Showdown producer Seiji Aoki & Tekken series producer Katsuhiro Harada discuss the resurrection & future of Virtua Fighter. 4Gamer interview. https://twitter.com/gosokkyu/status/1412580161543757831 https://threadreaderapp.com/thread/1412580161543757831.html The reason why I'm posting this here is because at the end you can read the following: @gosokkyu Wrote:[plug] @shmuplations In this case "plug" is used as a way to say you're self-promoting your social media and/or merchandise. So yeah, I think this is supposed to be shmuplations. EDIT: then again, @gosokkyu could be using the slan term "plug" incorrectly and they (@gosokkyu and shmuplations) are two different people. Who knows? RE: Found any facts or articles that are in Japanese, then send them to shmuplations.com! - ProtoSnake - 07-27-2021 (07-13-2021, 10:53 PM)ZpaceJ0ck0 Wrote: Virtua Fighter eSports/Ultimate Showdown producer Seiji Aoki & Tekken series producer Katsuhiro Harada discuss the resurrection & future of Virtua Fighter. 4Gamer interview. I've heard about it. Blackoak said that he'll translate those that isn't in his list, if someone vote and provide him a link to a Japanese interview. I would like to, but the ones' I'm interested to vote for are FFX, Summer of Street Fighter II, Breath of Fire III, Yuji Naka X Kan Naitou X Yu Suzuki & ICO. Other voters chose Yuji Naka X Kan Naitou X Yu Suzuki & ICO to translate, but I'm more interested in FFX. However, I got a feeling it won't get picked. But I won't stop till FFX gets picked. It is FFX 20th anniversary, plus FFIV 30th anniversary (I need to vote for it at some point). RE: Found any facts or articles that are in Japanese, then send them to shmuplations.com! - ProtoSnake - 07-31-2021 An update for this Month's July: http://shmuplations.com/metalgearsolid/ Designing the World of Metal Gear – 1998 Developer Interview, originally featured in The PlayStation magazine Hideo Kojima – Director/Producer/Writer Yoji Shinkawa – Designer/Artist http://shmuplations.com/persona/ (Another new Persona 1 interview added to the old link page) Persona – 1996 Developer Interview, originally featured in the 5/96 edition of Dengeki Playstation Kouji Okada – Director Kazuma Kaneko – Art Director http://shmuplations.com/persona2/ Persona 2 – 1999 Developer Interview, originally featured in The PlayStation magazine Kouji Okada – Producer Kazuma Kaneko – Art Designer http://shmuplations.com/mtj/ Fukio “MTJ” Mitsuji – 1989 Developer Column, originally featured in Gamest magazine #32 RE: Found any facts or articles that are in Japanese, then send them to shmuplations.com! - ProtoSnake - 08-31-2021 An update for this Month's August: http://shmuplations.com/hellsinker/ Hellsinker – 2019 Developer Interview, originally featured at jp.ign.com (I helped voted for this one.) (Still needs more translating.) http://shmuplations.com/ffx/ Final Fantasy X – 2001 Developer Interviews, originally featured in V-Jump magazine Tetsuya Nomura – Character Designer Kazushige Nojima – Scenario Writer Yusuke Naora – Art Director Nobuo Uematsu – Composer http://shmuplations.com/bangaio/ Bangai-O – 1999 Developer Interview, originally featured in vol.31 of Dreamcast Magazine (Japan) Mitsuru “Yaiman” Yaida – Programmer Koichi “Kafuichi” Kimura – Map Editor/Graphic Designer Bangai-O – 1999 Developer Interview, originally featured in Nice Games magazine Masato Maegawa – President (I helped voted for this one.) http://shmuplations.com/summerofsfii/ Summer of Street Fighter II – 1991 Developer Interview, originally featured in vol. 62 of Gamest magazine Yoshiki Okamoto Akira Nishitani Shinichi Ueyama Yoko Shimomura RE: Found any facts or articles that are in Japanese, then send them to shmuplations.com! - ProtoSnake - 09-30-2021 An update for this Month's September: http://shmuplations.com/goldensun/ Golden Sun – 2001 Developer Interview, originally featured in Nintendo Dream magazine Hiroyuki Takahashi – Planner/Scenario Writer Shugo Takahashi – Director/Scenario/Planning Toshiharu Izuno – Assistant Producer (Nintendo) http://shmuplations.com/marvelvscapcom2/ Marvel vs. Capcom 2 – 2000 Developer Interview, originally featured in Arcadia magazine #3 Tatsuya Nakae (Capcom Production #1) – Participated as a plan-man on his previous projects; oversaw the development of this game as director. Known for Red Earth, Rival Schools, Power Stone, Marvel vs. Capcom 2 Yoshihiro Sudo (Capcom Production #1) – After a stint in sales and PR, moved to the development division in 1997; worked as a producer on Dreamcast/NAOMI & head-to-head online multiplayer titles. Known for Marvel vs. Capcom 2, Power Stone 2, “Capcom vs. SNK” (temp title), “Shiritsu Justice Gakuen 2” (temp title) http://shmuplations.com/timecrisis/ Time Crisis – 1997 Developer Interview, originally featured in The Playstation magazine Masanori Kato – Project Chief (also chief of Ace Combat 2) Naoto Kumagai – Programmer Hiroyuki Onoda – Planner Mamoru Takahashi – Special Stage Enemy Graphics Koichiro Maeda – Special Stage Graphics Takaaki Okuda – Arcade Mode Graphics (Extra video game interviews are added to the 'Short Cuts' list.) http://shmuplations.com/shortcuts/ Cool Boarders – 1996 Developer Interview, taken from the GSLA archive Masaya Kobayashi – Director (and sole snowboarder on the team) Kimiaki Kurashima – Planner Emerald Dragon – 1995 Developer Interview, originally featured in Dengeki Super Famicom magazine Akihiro Kimura – Designer/Illustrator RE: Found any facts or articles that are in Japanese, then send them to shmuplations.com! - ZpaceJ0ck0 - 10-10-2021 shmuplations was featured on EventHubs. https://www.eventhubs.com/news/2021/oct/09/marvel-vs-capcom-interview/ RE: Found any facts or articles that are in Japanese, then send them to shmuplations.com! - ProtoSnake - 10-10-2021 (10-10-2021, 02:00 PM)ZpaceJ0ck0 Wrote: shmuplations was featured on EventHubs. Thanks! I'll let him know about this tweet! Update: I've tweeted it to him. He liked my tweet and he retweeted Event Hubs' MvC2 tweet. Thanks! Let me know if you find something like this. RE: Found any facts or articles that are in Japanese, then send them to shmuplations.com! - ZpaceJ0ck0 - 10-22-2021 shmuplations was featured on EventHubs, again. https://www.eventhubs.com/news/2021/oct/20/marvel-2-new-characters/ RE: Found any facts or articles that are in Japanese, then send them to shmuplations.com! - ProtoSnake - 10-25-2021 (10-22-2021, 09:59 AM)ZpaceJ0ck0 Wrote: shmuplations was featured on EventHubs, again. Thanks. I've tweeted it to him, but he's not interested in that link. Likely because that site already used that same link, before. Maybe that's the reason. RE: Found any facts or articles that are in Japanese, then send them to shmuplations.com! - ProtoSnake - 10-31-2021 An update for this Month's October: (More interviews for Skies of Arcadia collection.) http://shmuplations.com/skiesofarcadia/ http://shmuplations.com/gunhazard/ Front Mission: Gun Hazard – 1996 Developer Interview, originally featured in Famicom Tsuushin magazine Hideo Suzuki – Director Yasuyuki Maeda – Producer Tomoharu Saitou – Graphics Takayuki Jingu – Data Manager Front Mission: Gun Hazard – Developer Roundtable Interview, excerpts taken from the Official Fan Book Hideo Suzuki – Director/Programmer Kouichirou Kobayashi – Graphics Tomoharu Saitou – Graphics Takayuki Jingu – Data Manager Keisuke Tadakuma – Graphics Front Mission: Gun Hazard – Composer Interview, excerpted from the Gun Hazard Military Guide Nobuo Uematsu Yasunori Mitsuda http://shmuplations.com/puyopuyotsu/ Puyo Puyo Tsu – 1995 Developer Interview, originally featured in the All About Puyo Puyo Tsu guidebook Kengo Morita: Worked as planner and director of the arcade and Mega Drive versions. The former Puyo King known as “Morita Puyo-do”. Yasutoshi Akiyama: Assistant programmer, responsible for programming the demos. Sonchou Sawa: Supervised the settings for the various characters, including those from Madou Monogatari. He also worked on various illustrations. Aya Shimazaki: Handled the main graphics and character design for both the arcade and Mega Drive versions. http://shmuplations.com/sugiyama/ Kouichi Sugiyama – 1988 Developer Interview, originally featured in BEEP magazine Sugiyama Koichi x Satoshi Tajiri – 1995 Developer Interview, originally featured in The Super Famicom (jp) magazine Koichi Sugiyama – 2003 Developer Interview, taken from the GSLA archive RE: Found any facts or articles that are in Japanese, then send them to shmuplations.com! - ProtoSnake - 11-30-2021 An update for this Month's November: http://shmuplations.com/fftwotl/ FFT: War of the Lions – 2007 Developer Interview, originally featured in the FFT:WotL Complete Guide Akitoshi Kawazu – Executive Producer Takamasa Shiba – Producer Shingo Kosuge – Co-Producer Akihiko Yoshida – Illustrator Interview, originally featured in the FFT:WotL perfect guide (Blackoak used 'Koji Kondo - Did You Know Gaming?' video for this interview.) http://shmuplations.com/kondoxsakai/ Koji Kondo x Shogo Sakai – 2003 Composer Interview, originally featured in Nintendo Dream magazine http://shmuplations.com/zombienation/ Abarenbou Tengu (Zombie Nation) – 2013 Developer Interview, originally featured in the ROM Cassette Disc in MELDAC liner notes Takane Ohkubo – Main Designer/Planner RE: Found any facts or articles that are in Japanese, then send them to shmuplations.com! - ProtoSnake - 12-31-2021 An update for this Month's December: (RIP Masayuki Uemura, 20th June 1943 – 6th December 2021) http://shmuplations.com/masayukiuemura/ Masayuki Uemura – The Man Who Created the Famicom, originally featured in Used Games magazine RE: Found any facts or articles that are in Japanese, then send them to shmuplations.com! - ProtoSnake - 01-31-2022 An update for this Month's January: https://shmuplations.com/valis/ Masayasu Yamamoto – 2007 Developer Interview, originally featured in Game Shokunin book Masayasu Yamamoto - Programmer https://shmuplations.com/radianthistoria/ Radiant Historia – 2011 Developer Interview, originally featured in Radiant Historia: World Guidance book Mitsuru Hirata – Director Hiroshi Konishi – Character Design Satoshi Takayashiki – Original Designer (World/Story) https://shmuplations.com/ocarinaoftime/ Ocarina of Time – 1999 Developer Interview, originally featured in Japanese strategy guide Shigeru Miyamoto - Producer https://shmuplations.com/densha/ Densha de Go! – 1997 Developer Interview, originally featured in Gamest magazine Akira Saito - Programmer/Planner Masayuki Kikuchi - Programmer Masaya Kinoshita - Programmer Suguru Kawashima - PR |