VGFacts
On the Genesis version of ST:DS9- Crossroads of Time - Printable Version

+- VGFacts (https://archive.vgfacts.com)
+-- Forum: Main (https://archive.vgfacts.com/forum-1.html)
+--- Forum: Trivia Discussion (https://archive.vgfacts.com/forum-17.html)
+---- Forum: Trivia Evidence (https://archive.vgfacts.com/forum-16.html)
+---- Thread: On the Genesis version of ST:DS9- Crossroads of Time (/thread-2120.html)



On the Genesis version of ST:DS9- Crossroads of Time - G-Haven - 10-31-2014

http://molyneaux.tripod.com/mm-ds9.htm  (WARNING: Old-old tripod page riddled with dead images and auto-playing ads. Hasn't been updated in a long time, obviously.)

http://www.mauricemolyneaux.com/  Current website he uses, does mention him working on the game.

According to Maurice Molyneaux, the designer and writer for the initial Sega Genesis version of the game, the game went through a number of setbacks, including having to make a game proposal six weeks before the pilot episode of Star Trek: Deep Space Nine aired, Paramount's licensing and legal department sending "corrections" that were actually often incorrect, Paramount signing off on ideas and then reversing their statements weeks later, and working with a foreign team of developers (Novotrade, based in Budapest, Hungary) who didn't fully understand the Star Trek series.

On the SNES version of the game, Maurice says "The Super Nintendo version was a "port" of the Genesis version, and a very poor port at that! My apologies to anyone who played it!"