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Weekly Question (Week 11) - Printable Version

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RE: Weekly Question (Week 2) - Psychospacecow - 01-27-2015

(01-27-2015, 09:42 AM)SERIOUSLY THOUGH Wrote: I always have up and down inverted. No idea why but it feels so much more natural to me.
Like flying.

In respect to flying, that's more or less how planes actually work. You pull the stick right, its gonna go left.


RE: Weekly Question (Week 2) - SERIOUSLY THOUGH - 01-27-2015

(01-27-2015, 08:18 PM)Psychospacecow Wrote:
(01-27-2015, 09:42 AM)SERIOUSLY THOUGH Wrote: I always have up and down inverted. No idea why but it feels so much more natural to me.
Like flying.

In respect to flying, that's more or less how planes actually work. You pull the stick right, its gonna go left.

Yeah, it's perfectly logical for flying games, but I have it for everything, including GTA. It's just a habit.


RE: Weekly Question (Week 2) - Beware of Cuccos - 01-28-2015

If anyone has an idea for the next question, PM me!! We have been moving and I haven't had a lot of time for fun stuff at the moment.


RE: Weekly Question (Week 2) - Zaliphone - 01-29-2015

Inverted only makes sense to me when it comes to piloting aircraft, otherwise I stay far away from it.


RE: Weekly Question (Week 3) - Beware of Cuccos - 01-30-2015

Week 3 question is up!


RE: Weekly Question (Week 3) - Pewable - 01-30-2015

I can't understand people who cry when they can't skip a cutscene, you pay for the game, at least watch everything you can.

But of course it's also stupid when they don't let you skip a cutscene, because sometimes they take forever and you just want to speedrun the game or something.

So what I am saying is, first playthrough = don't skip a cutscene.


RE: Weekly Question (Week 3) - Arjahn - 01-30-2015

It's entirely dependent on whether or not the story grips me and if the genre of game fits. If I'm playing a fast paced shooty blappity blow, of course I don't want to watch the middle schoolers writing the schlock script for a twelve dollar budget try to create a compelling narrative and fail miserably. Whereas in a slower, mission based game like Kingdom Hearts 2/358/2 days (god those titles suck), I will proudly watch the cutscenes and weep like a school girl when shit gets real.


RE: Weekly Question (Week 3) - JiraiyaSennin - 01-30-2015

I always watch cutscenes the first time through to get the full experience of a game, but later on if I'm trying to unlock everything or get 100% I will usually skip the cutscenes.


RE: Weekly Question (Week 3) - Kakariko Kid - 01-30-2015

Agreed. I watch the cut scenes the first time through, but I only want to watch them the second go around if I really really like the game.


RE: Weekly Question (Week 3) - retrolinkx - 01-30-2015

Well, for me if I'm testing out a game and want to play it for a bit I'll skip the cutscenes, just to play the game but otherwise I don't.

The only time I did skip cutscenes was in Modern Warfare 2 when I couldn't be asked to watch the weird transitions for the loading sections, I still understood the story so it's not like I missed out on anything.

When I replay favourite games though, I'll usually skip cutscenes since I'll know everything about them.


RE: Weekly Question (Week 3) - Mass Distraction - 01-30-2015

I'm one of those weird people who enjoy the stories even in fighting games. So no, I would never skip a cutscene, at least on my first playthrough. If I really like a game I'll watch the cutscenes on all subsequent playthroughs but if I just want to run and gun for all that it's worth on my second playthrough I will skip them. Never ever on the first time though, I try to suck in all the story I can, whether it was in-game dialogue, text files or a cutscene.


RE: Weekly Question (Week 3) - Zaliphone - 01-30-2015

I pretty much always watch cutscenes, even when replaying games repeatedly. The only recent exception I can think of is Ratchet and Clank because I replayed like twice over the course of 3 days and I just wanted to keep moving through it.


RE: Weekly Question (Week 3) - Psychospacecow - 01-30-2015

I watched the cutscenes and still don't understand Kingdom Hearts...

Its largely dependent on the kind of game honestly. Old fighting games where only one if that ending are canon, they typically are pretty fun to watch just because they should be taken seriously.


RE: Weekly Question (Week 3) - RepentantSky - 01-30-2015

Best question yet, it allows to me to gush a little. See, my two favorite genre's are RPG's and 3PS shooters. You know, games that can have a lot of story without people complaining. Because these are my two favorite genre's, I get a lot of story out of them and have a really hard time playing games where story isn't a big part of it. Like most games these days, story is given through cutscenes so do more than just watch these story bits, I look forward to them. To me, a great story will move along okay to even horrible gameplay. As long as I'm invested in the characters, which in most cases I am, cutscenes are one of things I look for in a game.


RE: Weekly Question (Week 3) - gamemaster1991 - 01-30-2015

A story is how I get into the game. Without the idea of what's going on, I have a hard time fully imersing myself into the world. Even games were you play a character with a name (which is most of them), just telling/showing me about the history of the world makes me more likely to want to play the game. It's the reason I don't really like Half-Life as much as other people. It focuses on the game play over telling a story, opting out for story that just happens (which Kingdom Hearts did a better job at doing).