(07-22-2014, 09:15 AM)BumblebeeCody Wrote: (07-20-2014, 11:11 AM)retrolinkx Wrote: Ah man, Resonance of Fate is pissing me off right now.
Since, I have to level up one of my characters to level 100, but to do so I have to grind in a really annoying place, and it could take hours to do.
I'm so close to beating the final boss, even with my current leveled team, I can get him down to >10000 health, but I always die then.
I'm just about to start Resonance of Fate on Xbox >: )
Ahh, I'll have to give you some advice.
Firstly, Vashyron (the guy who is voiced by Nolan North) has a "secret stash" of money in his booze, that increases every chapter, I think by Chapter 13 or so, he has 300,000 rubles, which can be very useful. I got it in Chapter 1 and found 1000, so it'll be good to hold it off.
Alternatively, you can also exploit a bug where creating a item costs less than selling it (this can only be done by Chapter 6). What you need to do is find the Traveling Merchant and when you've done her quest you need to buy Glass Shards and Iron Scraps and create "Scope B" in your Hometown, they can be created for like 3000 Rubles and sold for 4100, giving you around 1100 profit.
As for the combat, it's very difficult to grasp. I'll give you a basic rundown. There are these things called Bezel Shards, this are important in combat as they allow you to attack your opponent in succession using "Hero Action", and allow you to get Resonance Points.
Now, doing the Hero Action requires one of these shards (you start with three, but get more from defeating enemies and finding them. I had 12 in the final battle, and there are 14 overall.) and every time you use an action you lose one. You can get them back by breaking enemy Gauges, which is shooting them with Direct Damage.
Oh, and there are two types of damage you have to use. Scratch Damage which is given by Sub Machine guns, and Direct Damage, given by Handguns. S-Damage is what you need to use to get people's health down, and then you use D-Damage to kill them. It's really annoying sometimes, so I'll suggest giving Zephyr either two Sub Machine guns, or giving a sub machine gun to two characters, leaving one with a handgun. Since S-Damage is the only way to win fights.
Anyhow, when you use Hero Action, you should see a blue line between the two character you are not using, if you go over that blue line you should get a "Resonance" point. Getting a resonance point means you can do a special "Tri Attack" Which is important to master, since you'll be using it a lot.
A Tri attack is useful because it can do tons of damage in one turn, allows you to regain health, and you'll be invincible as long as you don't hit large creatures (This will happen SO FUCKING MUCH if you're not careful) until the end of the Tri Attack.
Also, leveling up is very odd, but the best way to level up is to give each character a different weapon each chapter and use them, since you level up by taking away damage, and that damage gives you your points. So if you damaged someone for 300 HP, you'll get 300 exp for that gun you use to do that.
If you want to exploit a EXP trick for Sub Machine guns, just Rank up in the Arena till 20-3 and then keep shooting the Gold Slime with the Sub Machine gun 60% of the way and wait for him to regenerate it, and keep doing it. It's how I got Zephyr to level 105 and beat the game.
Anyhow, if you need any more advice, just say. Terminals and Attachments and stuff. I can give you the low down.
Also, I hope you make Zephyr look like Dante, since that's what I did.