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Found any facts or articles that are in Japanese, then send them to shmuplations.com!
#31
An update for this Month's March:

(I helped voted for this one.)
http://shmuplations.com/soniccd/
Sonic CD – Developer Interview Collection, originally featured in BEEP and Marukatsu MD magazines
Sonic CD – Developer Comments (2011), originally published in the liner notes of the Sonic CD OST
Naoto Ohshima – Director
Kenichi Ono – Planner
Hiroaki Chino – Planner
Yukifumi Makino – Sound Director/Effects
Hiroyuki Kawaguchi – Art Director
Yasushi Yamaguchi – Designer
Masahiro Sanpei – Designer/Animation Director
Masato Nishimura – Designer
Kazuyuki Hoshino – Designer
Naofumi Hataya – Composer

Plus, I think it's also thanks to strafefox, because I mentioned how some info came from Shmuplations, and he supports and follows Blackoak (Shmuplations' username). If only Strafefox just waited a little longer for the Sonic CD interview to be release.


(I helped voted for this one.)
http://shmuplations.com/oddworld/
Oddworld – 1997 Developer Interview, originally featured in The PlayStation magazine
Sherry McKenna – Producer
Lorne Lanning – Director

http://shmuplations.com/fzero/
F-Zero GX/AX – 2003 Developer Interviews, originally featured in the 07/03 issue of Nintendo Online Monthly
F-Zero AX – 2003 Developer Interview, originally featured in Arcadia magazine
Hiroyuki Sakamoto – Director
Takaya Imamura – Producer/Supervisor
Tomohiro Nagoshi – Producer

http://shmuplations.com/valkyrieprofile2/
Valkyrie Profile 2 – 2006 Developer Interview, originally featured in the VP2 Ultimania guidebook
Yoshinori Yamagishi – Producer
Hajime Kojima – Asst. Producer
Takayuki Suguro – Director
Eiko Sawamura – Art Director
Yuichiro Kitao – Programming Director
Masayasu Nishida – Planner
Kazuki Hayashitani – Event Director
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#32
An update for this Month's April:

http://shmuplations.com/frontmission/
Front Mission – 1995 Developer Interviews, originally featured in the official guidebook and Dengeki SFC magazine
Shinji Hashimoto – Producer
Toshiro Tsuchida – Producer/Writer

Front Mission – 1995 Developer Interview, originally featured in Famicom Tsuushin magazine
Toshiro Tsuchida – Producer (G-Craft)
Tetsuya Ooya – Main Programmer (G-Craft)
Hideo Iwasaki – Director (G-Craft)
Shinji Hashimoto – Executive Producer (Square)
Masanori Hara – Designer (G-Craft)
Tetsuya Takahashi – Development Manager (Square)

Hironobu Sakaguchi x Toshiro Tsuchida – 1995 Developer Interview, originally featured in Famicom Tsuushin magazine

http://shmuplations.com/persona/
Persona – 1996 Developer Interview, originally featured in the 12/96 issue of Dengeki PlayStation
Kouji Okada – Director
Kazuma Kaneko – Art Director
Seigo Aihara – PR Manager

(I helped voted for this one.)
http://shmuplations.com/vampire/
Darkstalkers – 1994 Developer Interview, originally published in Gamest magazine
Junichi Ohno – Planner
Noritaka Funamizu – Capcom Producer
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#33
An update for this Month's May:

http://shmuplations.com/imadethat/
“I made that!” – 1991 Assorted Developer Interviews originally featured in the 10/91 edition of Famicon Tsuushin
Konami – Goemon/Gradius
Shigeharu Umezaki, Setsu Muraki & Kuniaki Kinoshita

Irem – R-Type
AKIO & Tara-chan

Namco – Famista Baseball (RBI Baseball)
Yoshihiro Kishimoto

Human – Fire Pro Wrestling/Formation Soccer
Ryouji Amano & Masato Masuda

Square – Seiken Densetsu -FF Gaiden-
Koichi Ishii

Game Studio – Wizardry Gaiden I
Norihiro Sekizuka

Atlus – Megami Tensei series
Kazuma Kaneko – Designer
Ryutaro Ito – Writer/Designer
Sawako Satou – Designer
Kazuki Fujioka – Designer
Masami Satou – Programmer
Yosuke Niino – Producer

Hudson – Super Star Soldier
Tadayuki Kawada

Sega – Sonic/Phantasy Star
Naoto Oshima & ALEX

Compile – Aleste Series
Takayuki Hirono

Sedic – Tetris 2 + Bombliss
Akihiko Miura

YuuYuu – River King (Kawa no Nushi Tsuri)
Kazuhiro Arita

Face – Mahjong Gakuen
Kenichi Kumakura

http://shmuplations.com/tss-megagun/
Twinkle Star Sprites x Rival Megagun interview, originally featured on 4gamer (2018)
Yoshiyasu Matsushita – creator & designer of Twinkle Star Sprites (@matsushita_8bit): https://twitter.com/matsushita_8bit/stat...8369990659
Justin Rempel – creator & programmer of Rival Megagun (@spacewavesoft): https://twitter.com/spacewavesoft/status...3606376449

http://shmuplations.com/legendofmana/
Legend of Mana – 1999 Developer Interview, originally featured in the Ultimania guidebook
Koichi Ishii – Director. Known for FF1-3, Seiken Densetsu 1-3, and SaGa Frontier.
Hiroshi Takai – Battle Chief. In charge of the battle system and the effects for special moves. Known for FF5, Romancing SaGa, and SaGa Frontier.
Toshiaki Matsumoto – Graphic Designer. Designed the boss monsters. Known for Treasure of the Rudras, Final Fantasy Tactics, and Chocobo Mystery Dungeon.
Daisuke Fukugawa – Designer. Created the Golem system, world maps, and most systems aside from the battles. Known for Final Fantasy Tactics.
Masato Yagi – Story and Monster Motion data. Wrote the Dragon Killer (Larc) storyline. Also managed the various sprite objects used in events. Known for Treasure of the Rudras and Final Fantasy VII.
Nobuyuki Inoue – Story/Event Chief. Worked on all the story events except the Dragon Killer (Larc) and Jewel Hunter (Sandra) storylines. Known for Live A Live, Romancing SaGa 1 and 3.
Miwa Shoda – Story/Event Data. Wrote the entire Jewel Hunter (Sandra) storyline. Also helped out on the Dragon Killer (Larc) storyline and overall world design. Known for SaGa Frontier.
Shinichi Kameoka – Character Illustrator/Designer. Known for Seiken Densetsu 2 and 3, SaGa Frontier.
Koji Tsuda – Designer. Created the background graphics. He also drew the background illustration for this book (Ultimania guide). Known for Seiken Densetsu 3 and SaGa Frontier.
Noriko Sasaki – Graphic Designer. Created graphics for the regular monsters, pets, golems, and spirits. Known for Seiken Densetsu 2 and 3, SaGa Frontier.
Yoko Shimomura – Composer. Wrote all the music for Legend of Mana, including the lyrics for Song of Mana. Known for Front Mission, Super Mario RPG, Parasite Eve.

http://shmuplations.com/harumifujita/
Harumi Fujita – 2011 Composer Interview, originally featured in STG Gameside #2
Harumi Fujita (@HarumiFujita): https://twitter.com/HarumiFujita/status/...6658992128
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#34
An update for this Month's June:

(I helped voted for this one.)
http://shmuplations.com/dinocrisis/
Dino Crisis – 1999 Developer Interview, originally featured in the 5/99 edition of The PlayStation
Shinji Mikami - Director/Producer

Dino Crisis – 1999 Developer Interview, taken from the Dino Crisis Official Guide Book (JP)
Capcom devs

http://shmuplations.com/quinty/
Quinty (Mendel Palace) – 2014 Developer Interview, originally published on Game Watch
Ken Sugimori - Artist/Character Designer
Junichi Masuda - Composer/Audio Programmer

http://shmuplations.com/gigawing/
Giga Wing 2 – 2001 Developer Interview, originally featured in the 2/01 issue of Arcadia magazine
Makoto Maeda - Designer
Kenichi Morioka - Planner
Kei Toume - Character Designer

Giga Wing – 1999 Developer Interview, originally featured in Gamest magazine
Noritaka Funamizu – Executive Producer

Giga Wing – 1999 Developer Commentary, taken from the Giga Wing OST liner notes
Ikuo Satou – Planner
Reply
#35
An update for this Month's July:

http://shmuplations.com/gameandwatch/
Gunpei Yokoi – Inventing the Game and Watch, originally featured in the book Gunpei Yokoi’s Game Museum

http://shmuplations.com/lunar/
Lunar: The Silver Star – 1992 Developer Interviews, originally featured in BEEP! MegaDrive magazine
Kazunari Tomi – Producer (Studio Alex founder)
Kei Shigema – Scenario Lead (Studio Alex)
Takashi Hino – Main Story Writer (Studio Alex)
Toshio Akashi – Visual/Sound Presentation (Studio Alex)
Yoichi Miyaji – Producer (Game Arts)
Tetsu Uesaka – Co-Producer (Game Arts)

Lunar – 1992 Designer Interview (pre-release), originally featured in BEEP! MegaDrive
Takashi Hino – Main Scenario Writer. Assistant Producer for the play-by-mail game Houraigakuen. Has a deep love for RPGs.
Kei Shigema – Producer/Scenario Writer. Contributed to the Silent Mobius novelization before joining Studio Alex.

Lunar – 1992 Designer Interview (pre-release), originally featured in BEEP! MegaDrive
Ayano Koshiro – Designer. Worked on monster and background graphics for Ys, Ys II, Actraiser and more. In her second year of elementary school, she fell in love with manga artist Shigeru Mizuki, and has been an ardent fan of monsters ever since. She took the second place prize in a certain famous game company’s monster design competition, too. Her dream is to make a realistic “monster encyclopedia” similar in detail and scope to illustrated insect books. Currently employed at Ancient; born 4/16/1970.

http://shmuplations.com/guiltygear/
Guilty Gear – 1998 Developer Interview, originally featured in The Playstation magazine
Guilty Gear – 1998 Designer Interview (pre-release)
originally featured Dengeki Playstation
Hideyuki Abe – Main Programmer
Daisuke Ishiwatari – Producer (and Graphics/VA)

http://shmuplations.com/fftmusic/
Final Fantasy Tactics – 1997 Composer Commentary, originally featured in the sound test of FFT (JP)
Hitoshi Sakimoto – Composer
Masaharu Iwata – Composer
Yuko Miura – Composer (Sound Novel)
Yukiko Mitsui – Composer (Sound Novel)
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#36
An update for this Month's August:

https://shmuplations.com/klonoa/
Klonoa – 1997 Developer Interviews, originally featured in The Playstation magazine
Hideo Yoshizawa – Director
Tsuyoshi Kobayashi – Designer

Klonoa – 2001 Developer Interview, originally featured in Game Hihyou magazine
Yoshihiko Arai & Tsuyoshi Kobayashi

Klonoa – Developer Commentary, originally featured in the Klonoa Official Guidebook (Famitsu)
Hideo Yoshizawa (Director/Screenplay)
Tsuyoshi Kobayashi, Takuya Iwasaki, Hiroyuki Ichiyanagai & Hideo Teramoto (Game Design)
Yoshihiko Arai, Hideki Tanami, Mika Tominaga, Hideyuki Mitani, Akinari Kaneko, Kaori Shinozaki, Shiro Wada & Koichiro Maeda (Graphic Designer)
Manabu Okano, Kei Yoshimizu & Akiko Nakazawa (CG Cinematics)
Minoru Takayama, Kanji Nakano, Tomoaki Toma, Takanori Nakamura, Takanori Nakamura, Ayako Murakami & Yoshiaki Okano (Programmer)
Junko Ozawa, Eriko Imura, Kanako Kakino, Tetsukazu Nakanishi, Kota Takahashi, Hiromi Shibano, Hiroshi Okubo & Tomoko Tatsuta (Sound/Composer)
Yoshikazu Hatou (Special Thanks)

https://shmuplations.com/papermario/
Paper Mario – 2000 Developer Interview, taken from the GSLA archive
Ryota Kawade – Chief Director (Intelligent Systems). Games include Trade & Battle: Card Hero, Pokemon Puzzle Challenge, and others.
Hiroyasu Sasano – Technical Support (Nintendo). Acted as liaison between Nintendo and Intelligent Systems. Also worked on Kirby 64 and Sim City 64.

https://shmuplations.com/starocean4/
Star Ocean: The Last Hope – 2009 Developer Interview, originally featured in the Official Complete guide
Hiroyuki Tamura – Producer (tri-Ace)
Yoshinori Yamagishi Producer (Square Enix)
Hajime Kojima – Producer (Square Enix)
Mitsuo Iwao – Director (tri-Ace)
Shinya Ukawa – Planning Leader (tri-Ace)
Eiko Sawamura – Art Director (tri-Ace)
Hiroyuki Shiraishi – Battle Planner (tri-Ace)

(I helped voted for this one.)
https://shmuplations.com/shiningforceii/
Shining Force II – 1993 Developer Interviews, sourced from Famicon Tsuushin, BEEP, and Dengeki Megadrive
Hiroyuki Takahashi – Producer/Writer
Shugo Takahashi – Director/Programmer

Shining Force II Liner Notes, written by producer Hiroyuki Takahashi
Reply
#37
An update for this Month's September:

http://shmuplations.com/iidakazutoshi/
Kazutoshi Iida – 1996 Developer Interview, originally featured in Game Hihyou magazine

(I helped voted for this one.)
http://shmuplations.com/ffv/
Final Fantasy V – 1992 Developer Interview, originally featured in the 11/92 issue of Famicom Tsuushin
Hironobu Sakaguchi – Director
Akihiko Matsui – Planner (Battle System)
Ikuya Dobashi – Planner (Maps/Dungeons)
Katsuhisa Higuchi – Programmer (Battle)
Keizou Kokubo – Programmer (Visual Scenes)
Ken Narita – Programmer (Maps)
Hiroshi Takai – Designer (Battle Graphics/Animation)
Hideo Minaba – Designer (Maps Graphics)
Tetsuya Nomura – Designer (Monsters)
Minoru Akao – Sound Programmer
Nobuo Uematsu – Composer

http://shmuplations.com/bloodyroar3/
Bloody Roar 3 – 2000 Developer Interview, originally featured on the Japanese Bloody Roar website
Bloody Roar 3 – 2001 Developer Interview, originally published in V-Jump’s Bloody Roar 3 Official Guidebook
Kenji Fukuya – design director at Hudson Soft
Reply
#38
An update for this Month's October:

http://shmuplations.com/arcadiavideo/
Skies of Arcadia – 2019 Developer Interview with producer Rieko Kodama and Director/Writer Shuntaro Tanaka


http://shmuplations.com/dariusgaiden/
Darius Gaiden – 1994 Developer Interview, originally featured in Gamest mook vol.6
Hidehiro Fujiwara – Planner
Hisakazo Kato – Planner/Graphics
Kentaro Matsumura – Graphics
Masami Kikuchi – Graphics
Akira Kurabayashi – Programmer
Hidetaka Harada – Programmer
Naoto Omura – Programmer
Yutaka Nagayama – Programmer

(I helped voted for this one.)
http://shmuplations.com/kojima/
Hideo Kojima – 1999 Developer Interview, originally featured in Nice Games magazine

http://shmuplations.com/adkninjas/
ADK Ninja Games – 1998 Developer Interview, originally featured in the 1/99 issue of Game Hihyou

ADK – 1994 Developer Interview, originally featured in volume 122 of Gamest magazine
Akira Ushizawa – Designer/Director/Producer. His work includes Magician Lord, World Heroes, Crossed Swords, and more.

ADK – 1992 Developer Interview, originally featured in Gamest magazine
Kenji Sawatari – Planner/Director
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#39
An update for this Month's November:

http://shmuplations.com/steelbattalion/
Steel Battalion – 2002 Developer Interview, originally featured in the 10/02 issue of Xbox Famitsu
Sawaki Takeyasu (Capcom) – Art Director
Hirokazu Yonezuka (Capcom) – Vertical Tank animator
Junya Tasaki (Capcom) – Environment designer
Yuichi Akimoto (Capcom) – Object Modeler

Special Comment – Team Nude Maker/Director Hifumi Kono
Special Comment – Mecha Designer Junji Okubo
Special “Post-Release” Comment – Producer Atsushi Inaba

Post-Release Short Interview – Producer Atsushi Inaba

http://shmuplations.com/yasunorimitsuda2/
Yasunori Mitsuda – 2000 Developer Interview, originally featured in volume 5 of Nice Games magazine

http://shmuplations.com/wonderprojectj2/
Wonder Project J2 – 1995 Developer Interview, originally featured in Dengeki Super Famicom
Hiroki Fujimoto – Producer. Joined Enix in 1992. After working as an assistant producer on 46 Okunen Monogatari, he also helped with the overseas release. His other credits at Enix include Just Breed, Mystic Ark, Star Ocean, and Terranigma.

Wonder Project J2 – Post-Release 1996 Developer Interview, originally featured in Dengeki SFC
Takashi Yoneda – Designer. CEO of Givro. Directed 46 Okunen Monogtari, E.V.O.: Search for Eden, and Wonder Project J. Also worked on Actraiser.

(Half complete translation)
http://shmuplations.com/skiesofarcadia/
Skies of Arcadia – Developer Interview Collection, originally featured in Famitsu Dreamcast and Dreamcast Magazine
Producer Rieko Kodama and Director Shuntaro Tanaka
(Famitsu Dreamcast 1999/10/12)
(Famitsu Dreamcast 2000/05/26)
(Dreamcast Magazine 1999/09/10)

Producer Rieko Kodama and Executive Producer Noriyoshi Ohba (Dreamcast Magazine 1999/09/24)

Director Atsushi Seimiya and Producer Rieko Kodama (Dreamcast Magazine 1999/12/10)

Sound Director Tatsuya Kouzaki (Dreamcast Magazine 2000/02/11)

Character Model Designer Shinichi Higashi (Dreamcast Magazine 2000/03/10)

Spring 2000 Tokyo Game Show – Pre Report (Dreamcast Magazine 2000/04/14)
Tokyo Expo Game Show – Post Report (Dreamcast Magazine 2000/04/28)
Post-E3 Interview (Dreamcast Magazine 2000/06/09)
Discovery System Interview (Dreamcast Magazine 2000/08/25)

Manga interview with Itsuki Hoshi and Rieko Kodama (Dreamcast Magazine 2000/10/20)

Drama CD interview with Rieko Kodama and Itsuki Hoshi (Dreamcast Magazine 2001/03/02)
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#40
An update for this Month's December:

http://shmuplations.com/puzzlegamecreators/
Puzzle Game Creators – 1998 Developer Interview, originally featured in Game Hihyou #22 (1998/09)

Babel no Tou
Hiromu Nagashima – Namco VS Department manager; joined Namco in 1978. Developed Sky Kid and Pro Yakyuu Family Stadium as leader of the so-called “Pikkari Team”.

Columns
Hisaki Nimiya – Sega R&D AM3 planning section manager; joined Sega in 1986. Representative works include Columns and Dennou Senki Net Merc.

Magical Drop
Takashi Kobayashi – Data East development section manager; joined Data East in 1985. Representative works include Fighters History (home version).
Hiromichi Nakamoto – Data East development section chief; joined Data East in 1985. Representative works include Metal Max.

Panel de Pon
Hitoshi Yamagami (Nintendo) – born in 1966. Representative works include Yoshi’s Cookie, Tetris Flash (Tetris 2) and Game Boy Gallery.
Toshitaka Muramatsu (Intelligent Systems) – born in 196X. Participated in the design of the Famicom Fire Emblem games and Super Scope.

Puyo Puyo
Masamitsu “Moo” Niitani – president of Compile.

Puzzle Bobble (Bust-A-Move)
Seiichi Nakakuki – development section #3, Taito CP Development Department; joined Taito at age 30 after switching from his former career as a designer of audio equipment. Currently active as a producer. In addition to his work on the Puzzle Bobble series, he also worked on the recent puzzle game Land Maker.

Uo Poko
Toshiaki Tomizawa – General Manager of the Development Department at Cave. A programmer who joined the company in 1994, whose works include the Donpachi series and Panic Ringoskii (Hiroshi Sekiguchi Tokyo Friend Park attraction).

https://www.patreon.com/posts/quick-december-45540021
A quick December update

I was hoping to get a few Christmas-week updates in at the last minute here, but work/family/holiday busyness has conspired to thwart that endeavor. As such, aside from the Puzzle Creators interview that was posted earlier this month, I'm going to take December off and extend the voting period this cycle through March.

You won't be charged anything for this month, of course (one of the advantages of having a per creation patreon campaign), and I'll have some great stuff to share right after the New Year. Thank you once again for all your generous support this year and over the years... I'm quite proud of the game history resource that shmuplations has become, and I can genuinely say that it would never have been accomplished without the enduring patron support we've received. Happy holidays and a happy new year to all!
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#41
An update for this Month's January:

http://shmuplations.com/famicomhistory/
The History of the Famicom, originally created in 2003 for 8bit Memories
This documentary about the history of the Famicom, originally released in 2003, features interviews with several key developers and industry figures from the era, including Hideo Kojima, Keiji Inafune, Koichi Nakamura, Toshihiro Nagoshi, Yoshiki Okamoto, Takahashi Meijin, and Tetsuya Mizuguchi.


http://shmuplations.com/futureofrpgs/
The Future of RPGs – 1992 Developer Interviews, originally featured in vol. 22 of The Super Famicom magazine
Shigeru Miyamoto – The Legend of Zelda: A Link to the Past
Koichi Nakamura – Dragon Quest V
Oji Hiroi – Tengai Makyou II
Hiroyuki Takahashi – Shining Force

(I helped voted for this one.)
http://shmuplations.com/breathoffireiii/
Breath of Fire III – 1997 Developer Interviews, originally featured in The PlayStation magazine
Yoshinori Takenaka – Producer
Hironobu Takeshita – Producer
Makoto Ikehara – Director
Tatsuya Yoshikawa – Art Direction
Tatsuya Kitabayashi – Programmer

Breath of Fire III – 1997 Developer Interview, originally featured in The PlayStation magazine
Yoshinori Takenaka – Producer
Makoto Ikehara – Director
Tatsuya Kitabayashi – Programmer
Reply
#42
An update for this Month's February:

(I helped voted for this one.)
http://shmuplations.com/vampiresavior/
Vampire Savior – 1997 Developer Interview, originally featured in Gamest magazine
Noritaka Funamizu – General Producer

Vampire Savior – 1998 Developer Interviews, originally featured in Sega Saturn Magazine
Noritaka Funamizu – General Producer
Seiji Okada – Programmer
Yasunori Harada – Programmer
Takayuki Iwai – Composer
Takeshi Kitamura – Sound Effects

(I helped voted for this one.)
(Half complete translation)
http://shmuplations.com/akiman/
Akira Yasuda – 2000 Developer Interview, originally featured in Game Maestro vol.4

http://shmuplations.com/kenjiterada/
Kenji Terada – 1988 Developer Interview, originally featured in the 9/88 edition of Famicom Tsuushin
Masanobu Endou – After graduating from Chiba University, joined Namco in 1981. Left Namco in 1985 to found Game Studio. Known for Tower of Druaga, Xevious, and more.

Kenji Terada – Worked as an assistant director while attending Waseda University. Currently works as a freelance scenario writer. Script writer for Kinnikuman, Dirty Pair, Dancouga, Final Fantasy I, and many others.

Final Fantasy II – 1988 Developer Interview, with Hironobu Sakaguchi and Kenji Terada

Kenji Terada – 2015 Interview Excerpt, originally featured at cakes.mu

Street Fighter II - Return to the Fujiwara Capital: ~the fighters who leapt through time~ (Eng subs)
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#43
An update for this Month's March:

http://shmuplations.com/fantasyzone2/
Fantasy Zone – 2002 Developer Interview, originally featured as part of the sega.jp meisaku album series
Mutsuhiro “Mucchan” Fujii – Director (Sega Mark III version). Joined Sega in 1984. In addition to his Sega Mark III ports of famous arcade games like Fantasy Zone and Space Harrier, he has also directed original works such as Bahamut Senki for the Megadrive.

Fantasy Zone – 1997 Developer Interview, originally featured in Sega Saturn Magazine
Yoji Ishii – Planner
Masaki Kondo – Designer
Shuichi Katagi – Programmer
Hiroshi Kawaguchi – Composer

http://shmuplations.com/starfoxadventures/
Takaya Imamura – Born in 1966 in Nara Prefecture. Blood type A. He joined Nintendo in 1989 after graduating from the Osaka University of Arts. Since then, he’s been involved with the development of marquee Nintendo titles including the F-ZERO and Star Fox series and The Legend of Zelda: Majora’s Mask. Known as “Ima-occhan (Uncle Ima)” to [Shigeru] Miyamoto-san and his colleagues.

http://shmuplations.com/bluestinger/
Blue Stinger – 1998 Developer Interview, sourced from the GSLA archive backup
Shinya Nishigaki – Producer/Dialogue/Story
Tomoaki Ogawa – Producer
Yuichirou Yokoyama – Assistant Producer

Composer Commentary (from the Blue Stinger OST)
Toshihiko Sahashi & Shinya Nishigaki
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#44
An update for this Month's April:

(I helped voted for this one.)
http://shmuplations.com/harmony/
Castlevania: Harmony of Dissonance – 2002 Developer Interview, originally featured in the NTT-PUB strategy guide
Koji Igarashi – Producer/Scenario Writer
Takashi Takeda – Director/Planning/Monster Programming

Castlevania: Harmony of Dissonance – Composer Commentary, taken from the Harmony of Dissonance CD liner notes
Soshiro Hokkai (Sound/Music Composer)

http://shmuplations.com/yukiotakahashi/
Yukio Takahashi – 2007 Developer Interview, originally featured in the book Game Shokunin
Yukio Takahashi – Planner/Graphic Designer

http://shmuplations.com/koeihistory/
Koei: Designing Historical Games (1988), originally featured in the 5/88 edition of BEEP magazine
Hironori Horiguchi – Director of Sales
Hirohiko Miura – Sales
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#45
An update for this Month's May:

http://shmuplations.com/capcomdesignroom1995/
Capcom Design Room – 1995 Interview, originally featured in Gamest Mook vol.17: Capcom Illustrations
Capcom's Illustrators:
SHOEI
Kinu Nishimura
SENSEI
BENGUS

(I helped voted for this one.)
http://shmuplations.com/shiningforceii2/
Shining Force II – 1993 Developer Roundtable Interview, originally featured in the Megadrive Fan Attack Special book
Hiroyuki Takahashi – Producer/Scenario Writer
Shugo Takahashi – Director (Character stats/Enemy AI/Battle Balance)
Yasuhiro Taguchi – Main Programmer
Yutaka Yamamoto – Programmer
Masayuki Hashimoto – Map Graphic Designer
Shuji Shimizu – Map Designer
Tatsuya Niikura – Map Designer
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