05-04-2013, 05:37 AM
(05-02-2013, 09:40 PM)Hexadecimal Wrote: Is Silent Hill as a franchise pretty doomed? I'm watching Two Best Friends play Homecoming and it's really bad, like even worse than the Downpour one they played. I stayed away from the series because it was too scary, but I can even handle these. They're so lame! Have any other recent titles been any good?
What? Hell naw. I've played most of the series and loved every title. Yes, even Homecoming, which I found amazing. Downpour is a really solid title too.
(05-03-2013, 12:37 PM)Ouberry_13 Wrote: I think Silent Hill is dying because the current dev team is made up of people who never worked on the first three, so they don't seem to understand why making combat good is actually hurting the series. I mean, compare Homecoming, Origins, and Downpour with the first three games. In the newer games, combat is done pretty good (for a horror game), so there's no tension when an enemy comes at you. You can just pull out a knife or an axe and just wail on them until they're dead. In the first three games, combat was something you avoided because enemies not only took forever to kill, but they could kill you in about three or so hits. You didn't want to go near them.
See, that is your problem right there. You can't compare all new games to the originals. Do that and you will have a bad time. I take every title as a whole original game and don't even try to make connections to other games in the series unless it's clearly referred to. That way I've been able to enjoy a lot more than most people. And besides, making something better should be expected. It's ridiculous to expect things to remain clunky as they were back in the days of hardware and software limitations. Oh, and there is tension. Try to kill a Needler or a Schism in Homecoming without blocking or dodgin, just wail away. Dead. 0rigins and Downpour have breakable weapons, which means that each hit you make with one is one turn closer to death and killing more than one or two enemies in a row is most likely going to have you running without a weapon. Or how about the "no combat at all" in Shattered Memories?
(05-03-2013, 12:37 PM)Ouberry_13 Wrote: Not only that, but the stories in the newer games aren't as interesting. Maybe it's just me, but the 'twists' in the recent games are kinda easy to see coming, and don't have the same impact as the ones from the older games.
You can't say with a straight face that you saw the ending of Shattered Memories coming.