05-16-2013, 12:49 PM
It's about time is all I can really say. After all PSN, Steam, Apple App Store/iTunes, Google Play all have currency top up cards (values in $/£/€) and Nintendo switched from having a point system themselves to a currency based one. Even though Microsoft was the first to offer a downloadable store from what I'm gathering, I don't know whether XB Live was before or after Steam. On paper, the points system sort of made sense [so MS wouldn't list a game in 3 currencies or more, I think Sony pretty much lists nearly every country that has a PSN store at least when a game goes on sale since on their store it is region based so it displays the money where you are, Steam is region based as well and Nintendo I think just puts yen/dollars/pounds/euros] but really it is easier to just list a price of the game/DLC. After all say you have 1200 MS points, it gets confusing on how much it is for the customer on how much you have to spend to get points to spend.
Now the problem you get is a game that is say 14.99 so if you have a 15 top up card, you get a penny/cent left over that is useless until you top up again until you get to something that ends in a 9 but that's money in a nutshell.
To be honest, I think the only reason why Microsoft is changing it is because of Apple and Google, MS wants to compete with them. They didn't change it when Sony kicked the whole PSN into force and they didn't change the point system when Nintendo changed it to currency based.
Now the problem you get is a game that is say 14.99 so if you have a 15 top up card, you get a penny/cent left over that is useless until you top up again until you get to something that ends in a 9 but that's money in a nutshell.
To be honest, I think the only reason why Microsoft is changing it is because of Apple and Google, MS wants to compete with them. They didn't change it when Sony kicked the whole PSN into force and they didn't change the point system when Nintendo changed it to currency based.