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Has nintendo lost touch in making games?
#22
(06-30-2013, 07:16 PM)CosmykTheDolfyn Wrote:
(06-30-2013, 07:11 PM)Lazlo Falconi Wrote:
(06-29-2013, 01:12 PM)retrolinkx Wrote:
(06-29-2013, 10:43 AM)Artwark Wrote: Also if games like Dark moon were a bit disappointing, why are reviews and sales positive?

This is because the reviewers have to review the game as it is. They can't say it's a disappointment because they loved the first one. They go over the story, gameplay, mechanics, everything really.

Sales on the other hand are usually good because it's a game people haven't seen and want. Think about it, if a new F-Zero came out on the 3DS do you know how well that would sell?

Judging by the way Maximum Velocity and GP Legend sold? Nobody would buy it.
Considering that they had very little press attention, were hard to find, and were handheld racing games, of course they didn't sell near as well the console games.

At least in Maximum Velocity's case, this was a good thing. Also how would GP Legend be considered hard to find? Sure it wasn't advertised a whole lot, but it ran concurrently with the F-Zero Saturday morning cartoon show. Since there are no F-Zero toys (Unfortunately), this was a vehicle solely for selling the game, which was actually very fun and was extremely easy.

Truth be told, I'm just very bitter at Nintendo when it comes to F-Zero, which is probably one of it's coolest franchises, but is constantly bogged down by developers who don't care about story continuity, and like to add new characters every time--despite keeping the 30 racer limit, and, as you said, lack of advertising. At all. The first time I ever heard of F-Zero was from Smash Bros (Who is this Captain Falcon guy?) And then they didn't even release Climax in the US, which was quite honestly the best handheld F-Zero game ever.
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RE: Has nintendo lost touch in making games? - by Lazlo Falconi - 07-05-2013, 09:39 PM

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