(07-19-2013, 09:54 AM)Mass Distraction Wrote: Invisible walls are just what they sound like. You try to walk to a part of the game you are not supposed to go and you just end up walking against what is, essentially, an invisible wall. It's ridiculous how many games STILL use them.
Even the much praised Last of Us is guilty of this.
So how does that exactly become annoying? It would probably be the skybox of the level which is only for the scenery and its also because the game engines have limited space.