07-20-2013, 08:33 AM
(07-19-2013, 11:07 AM)Artwark Wrote:(07-19-2013, 09:54 AM)Mass Distraction Wrote: Invisible walls are just what they sound like. You try to walk to a part of the game you are not supposed to go and you just end up walking against what is, essentially, an invisible wall. It's ridiculous how many games STILL use them.
Even the much praised Last of Us is guilty of this.
So how does that exactly become annoying? It would probably be the skybox of the level which is only for the scenery and its also because the game engines have limited space.
It seriously takes away from the immersion. It's especially bad in a game that really tries to be as realistic as possible (Last of Us, again).
(07-19-2013, 03:25 PM)Arjahn Wrote: Not sure where this would go on the list, but stupid half-assed Stealth segments in games that have nothing to do with stealth. Seriously, why the fuck does Aang have to spend twenty minutes sneaking around a god damn library? I don't mind them that much if they're quick or not brutally difficult, like in Ocarina of Time or Kingdom Hearts 358/2 days, but god dammit stealth cones are bullshit.
OMG it was so damn annoying in Uncharted 3. Why do these games try to be Metal Gear when they clearly are not D: