08-03-2013, 07:29 PM
(08-03-2013, 07:19 PM)gamemaster1991 Wrote:(08-03-2013, 07:01 PM)CosmykTheDolfyn Wrote:(08-03-2013, 06:39 PM)gamemaster1991 Wrote:The main Mario series and the RPG spinoffs ARE creative. But you can't tell me the countless sports games, the Party games and even the Kart games are (even if they are fun).(08-03-2013, 06:34 PM)CosmykTheDolfyn Wrote: And Miymoto doesn't think it deserves a sequel because it's not creative enough...
Mitmoto does not think it's creative enough. See Mario as Irony.
There is no way to understand how much of an effect the first F Zero game had on the racing genre of games. Literally every racing game after it has been partially based on it. It IS the most important racing game of all time. And many other game designers have admitted this. F-Zero X and GX only helped cement it's legacy and prove that racing games can be difficult and cater to a core audience. And then, boom, Miyamoto loses interest, and it just dies.
Let me clear up why I said Irony.
F-Zero, the game where you race on anti-gravity so you can go on the walls and ceilings. That's uncreative. Now what is the new idea for Mario Kart 8? a focus on anti-gravity sections, allowing you to drive on walls and ceilings. Now that's creative.
In reality, it probably has more to do with the difficulty curve.