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An evoloution in character design
#3
Indeed. It was probably just to reduce the number of polygons on her model, not only for space, but for performance. Harvest Moon games tend to be a little sluggish, so it's likely that they had to simplify some things to make it run on the hardware. Consoles typically have very limited RAM, relative to computers available in the same time period.
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RE: An evoloution in character design - by Spherix - 12-16-2013, 08:36 PM

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