05-01-2014, 12:44 PM
Something I was wondering was what they are going to do for the classic stages. For MK7 (I think it was), they changed around a few of the jumps to make use of the of glider, which also broke a good deal of classic stages in the process. How is the anti-gravity going to work with, say, GCN Dry Dry Desert, SNES Donut Plains 3, or N64 Yoshi Valley? I'm sure it's going to take some rearranging levels (which defeats the purpose of having classic levels in the game IMO) and it will be interesting to see.