05-05-2014, 07:19 AM
(05-05-2014, 02:33 AM)G-Haven Wrote: This one is about Oblivion and the Radiant AI:
The 2005 E3 demo video showcased a new system called "Radiant AI", which gave them general goals to achieve, how the goals were to be achieved was totally up on the NPC and the environment they were in.
This, however, presented problems when it was first implemented, as there were no "rules" for the NPCs to follow, only goals. This would cause many problems for the player including quest-lines being broken. Some examples are an unseen NPC going around town, buying up all the armor from the town stores, and another was an NPC important for the Dark Brotherhood questline would end up being found dead, as he was also a Skooma dealer and was killed by other NPCs needing the Skooma. As a result, many of the behaviors of the RAI had to be toned down significantly in the final release.
https://web.archive.org/web/200709220402...emilpags06
http://youtu.be/p4JROwvfzSc?t=35s
That's really interesting.
I still remember this one time when an NPC was creeping around Bravil. I decided to follow to see what she was up to. She went into someone's house and pickpocketed them for something. The person realised, the guards were called. Many townsfolk ran in to the fray and most died. There were about 10 NPCs remaining in Bravil.
I re-loaded my last save-file and punched the creeping NPC so that they would all turn on me and I could actually just pay the fine and play the game without everyone being dead.