05-12-2014, 04:25 PM
Sure man.
Violence in gaming is not directly connected to violence in real life.
Individuals who exhibit violent tendencies are more often than not predisposed to this action, and the media they consume will not change that fact. This issue has cropped up many times over the years. "Do movies make us violent" "Does this music make us sadists", etc. Really, its such a common trend to blame new mediums and medias for the problems of a generation as opposed to the root cause that you could make an ad-lib (or whatever it is those fill in the blank sheets are called) and you probably would find something that has been asked. No, video games don't make us violent if they're violent. By that logic, I should be a national leader because I play Civilization, or a chef because of Cooking Mama, or the devil because I played Dungeon Keeper, or a warlock because I play World of Warcraft, an architect from Minecraft, a city planner from Sim City, a mushroom dropping plumber from Mario, etc.
In synopsis, games do not directly lead to violence in humans. There is an underlying cause, and if the event occurs to a child, it is the parents and community at fault.
Violence in gaming is not directly connected to violence in real life.
Individuals who exhibit violent tendencies are more often than not predisposed to this action, and the media they consume will not change that fact. This issue has cropped up many times over the years. "Do movies make us violent" "Does this music make us sadists", etc. Really, its such a common trend to blame new mediums and medias for the problems of a generation as opposed to the root cause that you could make an ad-lib (or whatever it is those fill in the blank sheets are called) and you probably would find something that has been asked. No, video games don't make us violent if they're violent. By that logic, I should be a national leader because I play Civilization, or a chef because of Cooking Mama, or the devil because I played Dungeon Keeper, or a warlock because I play World of Warcraft, an architect from Minecraft, a city planner from Sim City, a mushroom dropping plumber from Mario, etc.
In synopsis, games do not directly lead to violence in humans. There is an underlying cause, and if the event occurs to a child, it is the parents and community at fault.