05-19-2014, 02:19 PM
(05-18-2014, 07:12 PM)Psychospacecow Wrote:(05-18-2014, 05:10 PM)Zaliphone Wrote:(05-18-2014, 05:02 PM)BumblebeeCody Wrote:(05-18-2014, 02:13 PM)Zaliphone Wrote:(05-18-2014, 01:48 PM)Psychospacecow Wrote: Good news regardless. Maybe we can finally get that Banjo Kinect game we've always wanted.
A kinect exclusive game starring Kazooie, titled Kazooie's Kinect Adventures. It's 10 hours of flapping your arms around like an idiot and shouting bird sounds at Banjo. QTEs galore, day 1 DLC, and microtransactions.
I just bought the Season Pass.
Don't forget to preorder one of the 17 versions of the game!
Be careful now. Some of them offer items that get you bonuses online. Plus, if you get the Xbox One version, you get a special hat!
You mean like Watch_DLCs?
(05-18-2014, 11:31 AM)CLXcool Wrote: This just in. Rare now has creative freedom. After all these years Microsucks finally listens?
http://www.screwattack.com/news/rare-fre...il-spencer
I'm glad to see that everyone is happy about Rare and the possibilities of what could happen, especially since Microsoft "listened".
*One week later*
I'd now like to completely destroy all of your hopes and dreams:
http://www.eurogamer.net/articles/2014-0...ivals-flop
Quote:A Microsoft spokesperson issued Eurogamer the following statement this afternoon:
"At Xbox, our goal is to constantly create new fun, social and interactive entertainment experiences. As part of Rare's commitment to this goal, we have made a decision to change our development process and methodology at Rare to best support our future projects, this has led to us reviewing the skills and the makeup of our development teams in our business.
"Rare continues to invest in our people and future projects."
While Microsoft did not confirm how many people had been let go, Eurogamer understands the number is around 16, a figure one source said was made up of some software staff, but mainly design and project managers. Kinect Sports Rivals was a 150 person project.
Microsoft also declined to explain why the changes were made, but the sales performance of the recently-released Kinect Sports Rivals may have played a part. It had been intended as an Xbox One launch title, but was delayed to April. When it did release, it entered the UK all-formats chart in 14th place. One source indicated to Eurogamer Rare suffered a significant loss on the project.
http://www.computerandvideogames.com/464...gy-change/
Quote:Sources close to the Microsoft-owned studio indicated that just under 20 employees are set to depart, including veteran programmer Chris Sutherland, who has worked on Rare games for more than 20-years.
During his distinguished career Sutherland acted as lead programmer on Battletoads, as well as all three Donkey Kong Country and Banjo-Kazooie games. He's also known as the 'voice' of the latter's bear and bird protagonists.
CVG sources indicate that designer Gavin Price will also leave Rare, after a 15-year career which saw him work on Viva Pinata, Grabbed by the Ghoulies, Banjo-Kazooie: Nuts & Bolts and a number of unannounced, cancelled projects.
Basically: Rare fired 20 people due to Kinect Sports: Rivals failing to sell what Microsoft had hoped for. One of the biggest lay-offs is Chris Sutherland who worked as Programmer and Voice actor for many Rare game such as the Donkey Kong series, Banjo-Kazooie and Battletoads for over 20 years..