06-15-2014, 10:14 AM
(This post was last modified: 06-15-2014, 11:08 AM by SERIOUSLY THOUGH.)
Got the final decision. Stand-by :) (Although France are playing this afternoon)
EDIT - Working out the science. Maths galore.
Right, I've finished the science. I won't have time to write the story part today, but here's the science part to whet your appetites.
There are some explanations so read up and take notes !
EDIT - Working out the science. Maths galore.
Right, I've finished the science. I won't have time to write the story part today, but here's the science part to whet your appetites.
There are some explanations so read up and take notes !
ENEMY
Current status of players
Team status – Pre-battle
Order (The order y'all post on the logistics thread with the enemies fairly distributed)
Battle
Team Status – Post-battle
Sombrero Mafia Thug (x2) – Controlled by : SERIOUSLY THOUGH
- Strength - 5
- Accuracy - 4
- Endurance - 6
- Agility - 7
- Luck - 1
- Intelligence - 2
- Stealth - 7
Health - (2ST + EN) = 16
Current Armour – Sombrero (+2EN)
Current Weapons – Pistol (+2AC) / Cudgel (+2ST)
Status – RAS
- Strength - 5
- Accuracy - 4
- Endurance - 6
- Agility - 7
- Luck - 1
- Intelligence - 2
- Stealth - 7
Health - (2ST + EN) = 16
Current Armour – Sombrero (+2EN)
Current Weapons – Pistol (+2AC) / Cudgel (+2ST)
Status – RAS
Current status of players
NOTE - Health is worked out like thus (1EN + 2ST) if your ST is higher than your AC, (1EN + 2AC) if your AC is higher than your ST.
For example - Him has higher AC so it's (1EN + 2AC) = 8 + 2(10)) = 28.
Attacks will be worked out based on a randomly generated number (RGN) factored with your ST or AC (based on the attack you chose to make). Damage based on your ST or AC and the enemy's EN.
I'll be factoring in the other stats as we continue but for now we'll keep it simple to test the system. Cool.
NB - Defence from an attack is determined by EN.
Current health
SLADE – 1EN+2ST = 3+2(9) = 21
HIM – 1EN+2AC = 8+2(10) = 28
ADESSI – 1EN+2ST = 3+2(9) = 21
REED – 1EN+2AC = 6+2(10) = 26
ZED – 1EN+2AC = 8+2(10) = 28
For example - Him has higher AC so it's (1EN + 2AC) = 8 + 2(10)) = 28.
Attacks will be worked out based on a randomly generated number (RGN) factored with your ST or AC (based on the attack you chose to make). Damage based on your ST or AC and the enemy's EN.
I'll be factoring in the other stats as we continue but for now we'll keep it simple to test the system. Cool.
NB - Defence from an attack is determined by EN.
Current health
SLADE – 1EN+2ST = 3+2(9) = 21
HIM – 1EN+2AC = 8+2(10) = 28
ADESSI – 1EN+2ST = 3+2(9) = 21
REED – 1EN+2AC = 6+2(10) = 26
ZED – 1EN+2AC = 8+2(10) = 28
Team status – Pre-battle
SLADE
Health - 21
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Pistol (+2AC)
HIM
Health - 28
Status - RAS
Current Armour – Shorts (+2EN)
Current Weapons – Pistol (+2AC)
ADESSI
Health - 21
Status - RAS
Current Armour – Fingerless gloves (+1EN)
Current Weapons – Cudgel (+2ST)
REED
Health - 26
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Shotgun (+3AC)
ZED
Health - 28
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Cudgel (+2ST)
Health - 21
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Pistol (+2AC)
HIM
Health - 28
Status - RAS
Current Armour – Shorts (+2EN)
Current Weapons – Pistol (+2AC)
ADESSI
Health - 21
Status - RAS
Current Armour – Fingerless gloves (+1EN)
Current Weapons – Cudgel (+2ST)
REED
Health - 26
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Shotgun (+3AC)
ZED
Health - 28
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Cudgel (+2ST)
Order (The order y'all post on the logistics thread with the enemies fairly distributed)
1 – HIM
2 – REED
3 – SMT 1
4 – ZED
5 – ADESSI
6 – SMT 2
7 – SLADE
8 – KYLE
2 – REED
3 – SMT 1
4 – ZED
5 – ADESSI
6 – SMT 2
7 – SLADE
8 – KYLE
Battle
Ok so a little more on attacking stats before this ‘Battle’ section – 1-4 is a critical fail, 17-20 is a critical hit. The success and strength of your attack will be determined by the Random Number Generator (RNG20). Your luck will determine how little or how big that critical bracket is (but for the time being, we’ll keep it equal for everyone).
Attacks will be the stat you use to attack + 1/2RNG + any critical hit bonus + weapon bonus.
Also, for now, your attack strength will be determined on your ST or AC. If the current battle system works, I’ll factor in your ST or AC into the RNG to determine the success of your attack (instead of the success only being determined by an RNG that is, as the name suggests, totally random).
When the enemy attacks, we’ll stick to RNG to determine who they will attack (for now). When other users start controlling enemies, we’ll go to personal choices.
HIM = 1
REED = 2
ZED = 3
ADESSI = 4
SLADE = 5
KYLE = 6
1 - HIM – Uses AC attack – RNG=1. Critical fail (-8).
(AC+1/2RNG+Crit+Weapon)-EnemyEN = (10+1+(-8)+2)-6 = -1
HIM takes 1 damage
HIM health = 27
2 - REED – Uses AC attack – RNG=10. Good attack.
Aims for SMT1
(AC+1/2RNG+Crit+Weapon)-EnemyEN = (10+5+0+3)-6 = 13
SMT1 takes 13 damage
SMT1 health = 3
SMT2 health = 16
3 - SMT1 – Uses ST attack – RNG=5. Moderate attack.
Aims for – RNG=6=KYLE
(ST+1/2RNG+Crit+Weapon)-EnemyEN = (5+3+0+2)-5 = 5
KYLE takes 5 damage
KYLE health = 10
4 - ZED – Uses ST attack – RNG=13. Good attack.
Aims for SMT1
(ST+1/2RNG+Crit+Weapon)-EnemyEN = (10+8+0+2)-6 = 14
SMT1 takes 14 damage
SMT1 health = 0
SMT2 health = 16
5 - ADESSI - Uses ST attack – RNG=10. Good attack.
Aims for SMT2
(ST+1/2RNG+Crit+Weapon)-EnemyEN = (9+5+0+2)-6 = 10
SMT2 takes 10 damage
SMT2 health = 6
6 - SMT2 – Uses ST attack – RNG=2. Critical fail.
Aims for – RNG=4=ADESSI
(ST+1/2RNG+Crit+Weapon)-EnemyEN = (5+1+(-8)+2)-(3+2) = -5
SMT2 takes 5 damage
SMT2 health = 1
7 - SLADE – Uses AC attack – RNG=5. Poor attack.
Aims for SMT2
(AC+1/2RNG+Crit+Weapon)-EnemyEN = (8+3+0+2)-6 = 7
SMT takes 7 damage
SMT2 health = 0
Battle over.
Attacks will be the stat you use to attack + 1/2RNG + any critical hit bonus + weapon bonus.
Also, for now, your attack strength will be determined on your ST or AC. If the current battle system works, I’ll factor in your ST or AC into the RNG to determine the success of your attack (instead of the success only being determined by an RNG that is, as the name suggests, totally random).
When the enemy attacks, we’ll stick to RNG to determine who they will attack (for now). When other users start controlling enemies, we’ll go to personal choices.
HIM = 1
REED = 2
ZED = 3
ADESSI = 4
SLADE = 5
KYLE = 6
1 - HIM – Uses AC attack – RNG=1. Critical fail (-8).
(AC+1/2RNG+Crit+Weapon)-EnemyEN = (10+1+(-8)+2)-6 = -1
HIM takes 1 damage
HIM health = 27
2 - REED – Uses AC attack – RNG=10. Good attack.
Aims for SMT1
(AC+1/2RNG+Crit+Weapon)-EnemyEN = (10+5+0+3)-6 = 13
SMT1 takes 13 damage
SMT1 health = 3
SMT2 health = 16
3 - SMT1 – Uses ST attack – RNG=5. Moderate attack.
Aims for – RNG=6=KYLE
(ST+1/2RNG+Crit+Weapon)-EnemyEN = (5+3+0+2)-5 = 5
KYLE takes 5 damage
KYLE health = 10
4 - ZED – Uses ST attack – RNG=13. Good attack.
Aims for SMT1
(ST+1/2RNG+Crit+Weapon)-EnemyEN = (10+8+0+2)-6 = 14
SMT1 takes 14 damage
SMT1 health = 0
SMT2 health = 16
5 - ADESSI - Uses ST attack – RNG=10. Good attack.
Aims for SMT2
(ST+1/2RNG+Crit+Weapon)-EnemyEN = (9+5+0+2)-6 = 10
SMT2 takes 10 damage
SMT2 health = 6
6 - SMT2 – Uses ST attack – RNG=2. Critical fail.
Aims for – RNG=4=ADESSI
(ST+1/2RNG+Crit+Weapon)-EnemyEN = (5+1+(-8)+2)-(3+2) = -5
SMT2 takes 5 damage
SMT2 health = 1
7 - SLADE – Uses AC attack – RNG=5. Poor attack.
Aims for SMT2
(AC+1/2RNG+Crit+Weapon)-EnemyEN = (8+3+0+2)-6 = 7
SMT takes 7 damage
SMT2 health = 0
Battle over.
Team Status – Post-battle
SLADE
Health – 21/21
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Pistol (+2AC)
HIM
Health – 27/28
Status - RAS
Current Armour – Shorts (+2EN)
Current Weapons – Pistol (+2AC)
ADESSI
Health – 21/21
Status - RAS
Current Armour – Fingerless gloves (+1EN)
Current Weapons – Cudgel (+2ST)
REED
Health – 26/26
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Shotgun (+3AC)
ZED
Health – 28/28
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Cudgel (+2ST)
KYLE
Health – 10/15
Health – 21/21
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Pistol (+2AC)
HIM
Health – 27/28
Status - RAS
Current Armour – Shorts (+2EN)
Current Weapons – Pistol (+2AC)
ADESSI
Health – 21/21
Status - RAS
Current Armour – Fingerless gloves (+1EN)
Current Weapons – Cudgel (+2ST)
REED
Health – 26/26
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Shotgun (+3AC)
ZED
Health – 28/28
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Cudgel (+2ST)
KYLE
Health – 10/15