06-16-2014, 08:59 AM
STORY
Reed raised both arms in front of him, attempting to defuse the situation. “Chaps, perhaps we can...” He was cut off short by a shot that whistled past his ear. Him had picked up a pistol from the cupboard and shot in the enemies’ general direction. The bullet rang as it missed, ricocheted off the door hinge and span back towards the shooter. Diving out of the way, Him avoided the worst of the damage, sporting only a graze to his shoulder.
The thugs advanced upon the group. Reed, naked, picked up the fallen pistol. Frowning, he cast it aside and opted for a shotgun lying in the cupboard. Praying it was loaded he spun and pulled the ornate trigger. The shot rang true and impacted the first man in the lower torso. Reeling back, the injured man staggered his fellow assailant. Both fell towards Kyle.
The injured thug lashed out with his cudgel, striking Kyle on the head. Kyle cried as he crumpled to the floor. Seizing the distraction, Zed leapt on the first thug, wresting the cudgel from his hands. With one, precise blow, he despatched his enemy who fell, never to awaken.
Adessi, who had been observing thus far, had found a cudgel in the cupboard and was advancing on the second assailant. He fumbled, sweat from the heat causing his fingerless glove to slip. The next half-second happened so rapidly that none in the room could determine quite what happened. All they saw was a flash from Adessi’s eyes. The assailant flew across the room, clutching his left arm.
Breathing heavily, eyes dying down, Adessi pulled his slipped glove back on. He looked darkly around at his bewildered companions. There was no time to ask questions as the thug’s repost was swift, though not swift enough. Adessi blocked the attacked that deflected back onto the thug’s face. The thug fell, supine.
Slade, Him’s fallen pistol in hand, walked towards the last man. Crouching down, he pressed the gun against the heaving thug’s forehead.
“Who sent you?” he asked coolly, using his job’s skill in a way to which he never thought he’d have recourse.
The man spat blood, “The one who will end that fool, and you all.”
Slade turned to Kyle, who was nursing a smarting forehead. “Do you know who sent these two?”
Kyle nodded.
“And so we don’t actually need them to give us any more information.”
Kyle shook his head.
Without breaking eye contact with Kyle, Slade pulled the trigger. Both thugs now lay dead.
“And now,” continued Slade, turning the gun towards Kyle, “you will give us the information you promised.”
Kyle looked back into his eyes, all glint of insanity gone.
“Weren’t you psychotic barely five minutes ago?” asked Zed?
“Just an act. It gives me a slight advantage if my enemy thinks I’m insane.”
Slade cocked the pistol, “start talking.”
“What do you want to know?”
TLDR
SCIENCE
DECISIONS
Episode VI
Reed raised both arms in front of him, attempting to defuse the situation. “Chaps, perhaps we can...” He was cut off short by a shot that whistled past his ear. Him had picked up a pistol from the cupboard and shot in the enemies’ general direction. The bullet rang as it missed, ricocheted off the door hinge and span back towards the shooter. Diving out of the way, Him avoided the worst of the damage, sporting only a graze to his shoulder.
The thugs advanced upon the group. Reed, naked, picked up the fallen pistol. Frowning, he cast it aside and opted for a shotgun lying in the cupboard. Praying it was loaded he spun and pulled the ornate trigger. The shot rang true and impacted the first man in the lower torso. Reeling back, the injured man staggered his fellow assailant. Both fell towards Kyle.
The injured thug lashed out with his cudgel, striking Kyle on the head. Kyle cried as he crumpled to the floor. Seizing the distraction, Zed leapt on the first thug, wresting the cudgel from his hands. With one, precise blow, he despatched his enemy who fell, never to awaken.
Adessi, who had been observing thus far, had found a cudgel in the cupboard and was advancing on the second assailant. He fumbled, sweat from the heat causing his fingerless glove to slip. The next half-second happened so rapidly that none in the room could determine quite what happened. All they saw was a flash from Adessi’s eyes. The assailant flew across the room, clutching his left arm.
Breathing heavily, eyes dying down, Adessi pulled his slipped glove back on. He looked darkly around at his bewildered companions. There was no time to ask questions as the thug’s repost was swift, though not swift enough. Adessi blocked the attacked that deflected back onto the thug’s face. The thug fell, supine.
Slade, Him’s fallen pistol in hand, walked towards the last man. Crouching down, he pressed the gun against the heaving thug’s forehead.
“Who sent you?” he asked coolly, using his job’s skill in a way to which he never thought he’d have recourse.
The man spat blood, “The one who will end that fool, and you all.”
Slade turned to Kyle, who was nursing a smarting forehead. “Do you know who sent these two?”
Kyle nodded.
“And so we don’t actually need them to give us any more information.”
Kyle shook his head.
Without breaking eye contact with Kyle, Slade pulled the trigger. Both thugs now lay dead.
“And now,” continued Slade, turning the gun towards Kyle, “you will give us the information you promised.”
Kyle looked back into his eyes, all glint of insanity gone.
“Weren’t you psychotic barely five minutes ago?” asked Zed?
“Just an act. It gives me a slight advantage if my enemy thinks I’m insane.”
Slade cocked the pistol, “start talking.”
“What do you want to know?”
The team despatches the two thugs.
Slade turns upon Kyle, who is not actually insane, and demands the promised answers.
Slade turns upon Kyle, who is not actually insane, and demands the promised answers.
ENEMY
Current status of players
Team status – Pre-battle
Order (The order y'all post on the logistics thread with the enemies fairly distributed)
Battle
Team Status – Post-battle
Sombrero Mafia Thug (x2) – Controlled by : SERIOUSLY THOUGH
- Strength - 5
- Accuracy - 4
- Endurance - 6
- Agility - 7
- Luck - 1
- Intelligence - 2
- Stealth - 7
Health - (2ST + EN) = 16
Current Armour – Sombrero (+2EN)
Current Weapons – Pistol (+2AC) / Cudgel (+2ST)
Status – RAS
- Strength - 5
- Accuracy - 4
- Endurance - 6
- Agility - 7
- Luck - 1
- Intelligence - 2
- Stealth - 7
Health - (2ST + EN) = 16
Current Armour – Sombrero (+2EN)
Current Weapons – Pistol (+2AC) / Cudgel (+2ST)
Status – RAS
Current status of players
NOTE - Health is worked out like thus (1EN + 2ST) if your ST is higher than your AC, (1EN + 2AC) if your AC is higher than your ST.
For example - Him has higher AC so it's (1EN + 2AC) = 8 + 2(10)) = 28.
Attacks will be worked out based on a randomly generated number (RGN) factored with your ST or AC (based on the attack you chose to make). Damage based on your ST or AC and the enemy's EN.
I'll be factoring in the other stats as we continue but for now we'll keep it simple to test the system. Cool.
NB - Defence from an attack is determined by EN.
Current health
SLADE – 1EN+2ST = 3+2(9) = 21
HIM – 1EN+2AC = 8+2(10) = 28
ADESSI – 1EN+2ST = 3+2(9) = 21
REED – 1EN+2AC = 6+2(10) = 26
ZED – 1EN+2AC = 8+2(10) = 28
For example - Him has higher AC so it's (1EN + 2AC) = 8 + 2(10)) = 28.
Attacks will be worked out based on a randomly generated number (RGN) factored with your ST or AC (based on the attack you chose to make). Damage based on your ST or AC and the enemy's EN.
I'll be factoring in the other stats as we continue but for now we'll keep it simple to test the system. Cool.
NB - Defence from an attack is determined by EN.
Current health
SLADE – 1EN+2ST = 3+2(9) = 21
HIM – 1EN+2AC = 8+2(10) = 28
ADESSI – 1EN+2ST = 3+2(9) = 21
REED – 1EN+2AC = 6+2(10) = 26
ZED – 1EN+2AC = 8+2(10) = 28
Team status – Pre-battle
SLADE
Health - 21
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Pistol (+2AC)
HIM
Health - 28
Status - RAS
Current Armour – Shorts (+2EN)
Current Weapons – Pistol (+2AC)
ADESSI
Health - 21
Status - RAS
Current Armour – Fingerless gloves (+1EN)
Current Weapons – Cudgel (+2ST)
REED
Health - 26
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Shotgun (+3AC)
ZED
Health - 28
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Cudgel (+2ST)
Health - 21
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Pistol (+2AC)
HIM
Health - 28
Status - RAS
Current Armour – Shorts (+2EN)
Current Weapons – Pistol (+2AC)
ADESSI
Health - 21
Status - RAS
Current Armour – Fingerless gloves (+1EN)
Current Weapons – Cudgel (+2ST)
REED
Health - 26
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Shotgun (+3AC)
ZED
Health - 28
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Cudgel (+2ST)
Order (The order y'all post on the logistics thread with the enemies fairly distributed)
1 – HIM
2 – REED
3 – SMT 1
4 – ZED
5 – ADESSI
6 – SMT 2
7 – SLADE
8 – KYLE
2 – REED
3 – SMT 1
4 – ZED
5 – ADESSI
6 – SMT 2
7 – SLADE
8 – KYLE
Battle
Ok so a little more on attacking stats before this ‘Battle’ section – 1-4 is a critical fail, 17-20 is a critical hit. The success and strength of your attack will be determined by the Random Number Generator (RNG20). Your luck will determine how little or how big that critical bracket is (but for the time being, we’ll keep it equal for everyone).
Attacks will be the stat you use to attack + 1/2RNG + any critical hit bonus + weapon bonus.
Also, for now, your attack strength will be determined on your ST or AC. If the current battle system works, I’ll factor in your ST or AC into the RNG to determine the success of your attack (instead of the success only being determined by an RNG that is, as the name suggests, totally random).
When the enemy attacks, we’ll stick to RNG to determine who they will attack (for now). When other users start controlling enemies, we’ll go to personal choices.
HIM = 1
REED = 2
ZED = 3
ADESSI = 4
SLADE = 5
KYLE = 6
1 - HIM – Uses AC attack – RNG=1. Critical fail (-8).
(AC+1/2RNG+Crit+Weapon)-EnemyEN = (10+1+(-8)+2)-6 = -1
HIM takes 1 damage
HIM health = 27
2 - REED – Uses AC attack – RNG=10. Good attack.
Aims for SMT1
(AC+1/2RNG+Crit+Weapon)-EnemyEN = (10+5+0+3)-6 = 13
SMT1 takes 13 damage
SMT1 health = 3
SMT2 health = 16
3 - SMT1 – Uses ST attack – RNG=5. Moderate attack.
Aims for – RNG=6=KYLE
(ST+1/2RNG+Crit+Weapon)-EnemyEN = (5+3+0+2)-5 = 5
KYLE takes 5 damage
KYLE health = 10
4 - ZED – Uses ST attack – RNG=13. Good attack.
Aims for SMT1
(ST+1/2RNG+Crit+Weapon)-EnemyEN = (10+8+0+2)-6 = 14
SMT1 takes 14 damage
SMT1 health = 0
SMT2 health = 16
5 - ADESSI - Uses ST attack – RNG=10. Good attack.
Aims for SMT2
(ST+1/2RNG+Crit+Weapon)-EnemyEN = (9+5+0+2)-6 = 10
SMT2 takes 10 damage
SMT2 health = 6
6 - SMT2 – Uses ST attack – RNG=2. Critical fail.
Aims for – RNG=4=ADESSI
(ST+1/2RNG+Crit+Weapon)-EnemyEN = (5+1+(-8)+2)-(3+2) = -5
SMT2 takes 5 damage
SMT2 health = 1
7 - SLADE – Uses AC attack – RNG=5. Poor attack.
Aims for SMT2
(AC+1/2RNG+Crit+Weapon)-EnemyEN = (8+3+0+2)-6 = 7
SMT takes 7 damage
SMT2 health = 0
Battle over.
Attacks will be the stat you use to attack + 1/2RNG + any critical hit bonus + weapon bonus.
Also, for now, your attack strength will be determined on your ST or AC. If the current battle system works, I’ll factor in your ST or AC into the RNG to determine the success of your attack (instead of the success only being determined by an RNG that is, as the name suggests, totally random).
When the enemy attacks, we’ll stick to RNG to determine who they will attack (for now). When other users start controlling enemies, we’ll go to personal choices.
HIM = 1
REED = 2
ZED = 3
ADESSI = 4
SLADE = 5
KYLE = 6
1 - HIM – Uses AC attack – RNG=1. Critical fail (-8).
(AC+1/2RNG+Crit+Weapon)-EnemyEN = (10+1+(-8)+2)-6 = -1
HIM takes 1 damage
HIM health = 27
2 - REED – Uses AC attack – RNG=10. Good attack.
Aims for SMT1
(AC+1/2RNG+Crit+Weapon)-EnemyEN = (10+5+0+3)-6 = 13
SMT1 takes 13 damage
SMT1 health = 3
SMT2 health = 16
3 - SMT1 – Uses ST attack – RNG=5. Moderate attack.
Aims for – RNG=6=KYLE
(ST+1/2RNG+Crit+Weapon)-EnemyEN = (5+3+0+2)-5 = 5
KYLE takes 5 damage
KYLE health = 10
4 - ZED – Uses ST attack – RNG=13. Good attack.
Aims for SMT1
(ST+1/2RNG+Crit+Weapon)-EnemyEN = (10+8+0+2)-6 = 14
SMT1 takes 14 damage
SMT1 health = 0
SMT2 health = 16
5 - ADESSI - Uses ST attack – RNG=10. Good attack.
Aims for SMT2
(ST+1/2RNG+Crit+Weapon)-EnemyEN = (9+5+0+2)-6 = 10
SMT2 takes 10 damage
SMT2 health = 6
6 - SMT2 – Uses ST attack – RNG=2. Critical fail.
Aims for – RNG=4=ADESSI
(ST+1/2RNG+Crit+Weapon)-EnemyEN = (5+1+(-8)+2)-(3+2) = -5
SMT2 takes 5 damage
SMT2 health = 1
7 - SLADE – Uses AC attack – RNG=5. Poor attack.
Aims for SMT2
(AC+1/2RNG+Crit+Weapon)-EnemyEN = (8+3+0+2)-6 = 7
SMT takes 7 damage
SMT2 health = 0
Battle over.
Team Status – Post-battle
SLADE
Health – 21/21
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Pistol (+2AC)
HIM
Health – 27/28
Status - RAS
Current Armour – Shorts (+2EN)
Current Weapons – Pistol (+2AC)
ADESSI
Health – 21/21
Status - RAS
Current Armour – Fingerless gloves (+1EN)
Current Weapons – Cudgel (+2ST)
REED
Health – 26/26
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Shotgun (+3AC)
ZED
Health – 28/28
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Cudgel (+2ST)
KYLE
Health – 10/15
Health – 21/21
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Pistol (+2AC)
HIM
Health – 27/28
Status - RAS
Current Armour – Shorts (+2EN)
Current Weapons – Pistol (+2AC)
ADESSI
Health – 21/21
Status - RAS
Current Armour – Fingerless gloves (+1EN)
Current Weapons – Cudgel (+2ST)
REED
Health – 26/26
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Shotgun (+3AC)
ZED
Health – 28/28
Status - RAS
Current Armour – Power of Nudity (-2 ST/AC for attacking enemy)
Current Weapons – Cudgel (+2ST)
KYLE
Health – 10/15
Slade Wilson -
Reed -
Him -
Zed Williams -
John Adessi -
TEMPORARY PLAYER "KYLE" - Controlled by - DeerBoarDude -
What do you want to know? What do you do?
What do you want to know? What do you do?
What do you want to know? What do you do?
What do you want to know? What do you do?
What do you want to know? What do you do?
Once the four players have asked their questions, give me your answers by private message and I'll write them into the next episode.