06-30-2014, 12:49 PM
STORY
The train chugged further and further away, Him's sombrero bobbing in and out of the view of the opening. He was up to something.
"I wonder why this place is so deserted," said Adessi, ignoring the train. He looked around the empty street, and pointed towards a group of houses. "We should have a look over there. Perhaps those thugs in town scared the locals. Let's split up into groups, yes? Cover more ground."
***
The loud noise of the train drowned out the goings on in cargo carriage seven. The lumber wood, intended for a building site down South, was being ripped by a curious chap.
Indeed, Him had decided to build a battering ram and clapped with glee upon seeing the cargo that surrounded him. The dark interior was punctuated by a few slices of light.
"What are you doing?" shouted a voice behind Him. Slade's face had appeared at one of the openings. Him chuckled and bustled over to open the cargo door for his new friend.
Slade tumbled in, hair ruffled by the train's acceleration. The man was about to say something when several yelps and bumps came from outside. Sticking his head out of the now-closed opening, Slade saw Zed, holding on for dear life. The ground was now a blur, streaking under him as he struggled to hold on.
"Don't just gawk! Get me up!" shouted Zed. Slade did not move, entertained by the sight of the man in work overalls trying to move his legs to keep up with the dusty ground.
The carriage door crashed open, splinters flying everywhere. With a cheer, Him pushed forth his new battering ram once more, making the sliding door spin off into the distance. Zed shielded himself from the debris.
Slade reached out a hand and pulled him in. "It would seem that we're on a little bit of a journey," said Slade. Him slapped his two friends on the shoulder, glad to have some company.
"Andes !!" he said, with a whistle and a click.
"I don't have a clue," commented Zed. He looked back out of the wide open carriage, towards the receding town. "The others decided to stay and look for locals."
"Did they say if we should try and head back towards them?"
"If they did I didn't hear them," replied Zed.
"Hmm..." said Slade, scratching his chin. "I guess all that is left to do is wait and see where our journey will lead us. I'm off to search for some items that may be useful to us."
After 10 minutes of searching, Slade returned with a spade, a ball of string, a friendly cat, and a map.
***
"There must be a map in this town somewhere?"
"That little store was only filled with dry food and alcohol."
"Of which you grabbed several bottles."
"Hey, it's hot, and I don't trust the local water."
"We're reaching the houses. Hopefully we will find a cart or something otherwise the other three will be long gone."
Adessi and Reed had remained in the town, scouting for information. The former carried several bottles of what seemed like the local moonshine.
Before them stood four houses. A red, three-story edifice with a welcome mat, two white cuboid buildings with a flat roof, and a run-down shack.
A spluttering, mechanical noise was coming from the shack. A blue light was emanating from one of the white buildings.
TLDR
SCIENCE
DECISIONS
Episode IX
Mexico, September 1897The train chugged further and further away, Him's sombrero bobbing in and out of the view of the opening. He was up to something.
"I wonder why this place is so deserted," said Adessi, ignoring the train. He looked around the empty street, and pointed towards a group of houses. "We should have a look over there. Perhaps those thugs in town scared the locals. Let's split up into groups, yes? Cover more ground."
***
The loud noise of the train drowned out the goings on in cargo carriage seven. The lumber wood, intended for a building site down South, was being ripped by a curious chap.
Indeed, Him had decided to build a battering ram and clapped with glee upon seeing the cargo that surrounded him. The dark interior was punctuated by a few slices of light.
"What are you doing?" shouted a voice behind Him. Slade's face had appeared at one of the openings. Him chuckled and bustled over to open the cargo door for his new friend.
Slade tumbled in, hair ruffled by the train's acceleration. The man was about to say something when several yelps and bumps came from outside. Sticking his head out of the now-closed opening, Slade saw Zed, holding on for dear life. The ground was now a blur, streaking under him as he struggled to hold on.
"Don't just gawk! Get me up!" shouted Zed. Slade did not move, entertained by the sight of the man in work overalls trying to move his legs to keep up with the dusty ground.
The carriage door crashed open, splinters flying everywhere. With a cheer, Him pushed forth his new battering ram once more, making the sliding door spin off into the distance. Zed shielded himself from the debris.
Slade reached out a hand and pulled him in. "It would seem that we're on a little bit of a journey," said Slade. Him slapped his two friends on the shoulder, glad to have some company.
"Andes !!" he said, with a whistle and a click.
"I don't have a clue," commented Zed. He looked back out of the wide open carriage, towards the receding town. "The others decided to stay and look for locals."
"Did they say if we should try and head back towards them?"
"If they did I didn't hear them," replied Zed.
"Hmm..." said Slade, scratching his chin. "I guess all that is left to do is wait and see where our journey will lead us. I'm off to search for some items that may be useful to us."
After 10 minutes of searching, Slade returned with a spade, a ball of string, a friendly cat, and a map.
***
"There must be a map in this town somewhere?"
"That little store was only filled with dry food and alcohol."
"Of which you grabbed several bottles."
"Hey, it's hot, and I don't trust the local water."
"We're reaching the houses. Hopefully we will find a cart or something otherwise the other three will be long gone."
Adessi and Reed had remained in the town, scouting for information. The former carried several bottles of what seemed like the local moonshine.
Before them stood four houses. A red, three-story edifice with a welcome mat, two white cuboid buildings with a flat roof, and a run-down shack.
A spluttering, mechanical noise was coming from the shack. A blue light was emanating from one of the white buildings.
Slade and Zed catch up with Him in the train. The latter has built a battering ram.
Adessi and Reed are still in the town, looking for information and transport out of town.
Adessi and Reed are still in the town, looking for information and transport out of town.
Team Status
GROUP TRAIN
SLADE
Health – 21/21
Status - RAS
Current Armour – Full set of work clothes (+5EN)
Current Weapons – Pistol (+2AC)
HIM
Health – 27/28
Status - RAS
Current Armour – Shorts (+2EN), dirty sombrero (+1EN)
Current Weapons – Bow and arrow (+2AC), Battering ram (-5AG, +5ST)
ZED
Health – 28/28
Status - RAS
Current Armour – Full set of work clothes (+5EN)
Current Weapons – Cudgel (+2ST), Revolver
General items - Spade, ball of string, friendly cat, map.
GROUP NOT IN TRAIN
ADESSI
Health – 21/21
Status - RAS
Current Armour – Fingerless gloves (+1EN), Full set of work clothes (+5EN)
Current Weapons – Cudgel (+2ST), Knife (+2ST), Sawn-off shotgun (+3AC)
REED
Health – 26/26
Status - RAS
Current Armour – Full set of work clothes (+5EN)
Current Weapons – Shotgun (+3AC)
General items - Revolver x2, hand grenades x5, dynamite x2. Leftover leather.
SLADE
Health – 21/21
Status - RAS
Current Armour – Full set of work clothes (+5EN)
Current Weapons – Pistol (+2AC)
HIM
Health – 27/28
Status - RAS
Current Armour – Shorts (+2EN), dirty sombrero (+1EN)
Current Weapons – Bow and arrow (+2AC), Battering ram (-5AG, +5ST)
ZED
Health – 28/28
Status - RAS
Current Armour – Full set of work clothes (+5EN)
Current Weapons – Cudgel (+2ST), Revolver
General items - Spade, ball of string, friendly cat, map.
GROUP NOT IN TRAIN
ADESSI
Health – 21/21
Status - RAS
Current Armour – Fingerless gloves (+1EN), Full set of work clothes (+5EN)
Current Weapons – Cudgel (+2ST), Knife (+2ST), Sawn-off shotgun (+3AC)
REED
Health – 26/26
Status - RAS
Current Armour – Full set of work clothes (+5EN)
Current Weapons – Shotgun (+3AC)
General items - Revolver x2, hand grenades x5, dynamite x2. Leftover leather.
Slade Wilson -
Reed -
Him -
Zed Williams -
John Adessi -
TEMPORARY PLAYER "KYLE" - Controlled by - DeerBoarDude -
What do you do? You can go from carriage to carriage.
What do you do? Which house (if any)? Reminder, there is also a saloon, a barbers, a church, a militia station, and a post office.
What do you do? You can go from carriage to carriage.
What do you do? You can go from carriage to carriage.
What do you do?Which house (if any)? Reminder, there is also a saloon, a barbers, a church, a militia station, and a post office.
What do you do? Kyle's been very silent.