07-06-2014, 05:46 AM
Dude. Disgaea. Level cap is 9999. Which is also the level of the final hidden boss. You have no idea how much time I've spent just leveling up and I'm still level 250. At least in Disgaea you can either grind the Item Worlds to both get levels and make your items better or find a level that has enemies standing on double XP panels and just repeat it to infinity. Still love the crap out of those games.
The original Final Fantasy on the NES was a pain to level up in. It was soooooo sloooooow and just getting to a level high enough to survive through one dungeon took forever. Thankfully they fixed this in the remake.
Soul Nomad and the World Eaters also has a kind of a problem with leveling. There is no way to grind, at least not in the beginning, which makes some of the earlier battles really hard. Once a battle is done you just move to the next one. Of course there is later the whole room leveling thing which is similar to Disgaea's Item and Class Worlds. Still that doesn't necessarily make things any easier.
Valkyria Chronicles does have an interesting level up system. You use the exp points gained during battles in the Training Field to level up a single class, meaning that if you for example use 2,500 EXP on the Scout class, all of your scouts will level up. I like that, saves a lot of time when you don't have to grind individual characters.
Breath of Death VII and Cthulhu Saves the World have a good leveling system too. Every character, even the ones that didn't participate and ones that lost all their HP, get the full amount of EXP from a battle. The level up system is pretty interesting too, as you don't automatically get stat boosts like you normally do in RPGs but get to choose from two options, A and B. These options usually let you choose your stat boosts or a new move, spell or a passive ability to learn.
I do agree with Pokémon, it can be a total grindfest, especially if you're playing a Nuzlocke and need to keep your mons strong enough to not faint from every battle. 100 hours in Soul Silver and I haven't even gotten out of Johto yet.
The original Final Fantasy on the NES was a pain to level up in. It was soooooo sloooooow and just getting to a level high enough to survive through one dungeon took forever. Thankfully they fixed this in the remake.
Soul Nomad and the World Eaters also has a kind of a problem with leveling. There is no way to grind, at least not in the beginning, which makes some of the earlier battles really hard. Once a battle is done you just move to the next one. Of course there is later the whole room leveling thing which is similar to Disgaea's Item and Class Worlds. Still that doesn't necessarily make things any easier.
Valkyria Chronicles does have an interesting level up system. You use the exp points gained during battles in the Training Field to level up a single class, meaning that if you for example use 2,500 EXP on the Scout class, all of your scouts will level up. I like that, saves a lot of time when you don't have to grind individual characters.
Breath of Death VII and Cthulhu Saves the World have a good leveling system too. Every character, even the ones that didn't participate and ones that lost all their HP, get the full amount of EXP from a battle. The level up system is pretty interesting too, as you don't automatically get stat boosts like you normally do in RPGs but get to choose from two options, A and B. These options usually let you choose your stat boosts or a new move, spell or a passive ability to learn.
I do agree with Pokémon, it can be a total grindfest, especially if you're playing a Nuzlocke and need to keep your mons strong enough to not faint from every battle. 100 hours in Soul Silver and I haven't even gotten out of Johto yet.