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Sequels that made a series
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We have the games that ruined a franchise thread, so let me pose the opposite question.

What is a game series that you thought was bad until a certain release came about with significant improvements?

One thing that fits the bill here would be Dead Rising.
It was an awkwardly controlled tank simulator where you play as a action hero level of uncaring news reporter who has to deal with a bunch of idiots and psychopaths in a mall full of zombies. Its absurdly difficult. If you die, last save better have been pretty soon before because there are indeed save points, in a game on the Xbox 360.

Dead Rising 2 kept the save points as well, but it made things a bit more forgiving. First of all, your character isn't a photographer anymore, so you don't have a photography minigame to level up your character. The controls improved a bit so it became easier to make sort of sharp turns. Your character can transfer over to a new game at any point, keeping his experience, which is good because the only real way to beat this game is to manage your time well, know the land and be a high level. Plus, you aren't murdered by inmates in a jeep for looking outside on day 2. Weapons suddenly became a lot more useful if they weren't a sledgehammer, or a broadsword. All the sudden, you could create good weapons from things in the environment. It took an absurd turn with many of them, which is good because these aren't games you should take seriously, and the first one didn't seem to understand that quite yet.
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Messages In This Thread
Sequels that made a series - by Psychospacecow - 08-06-2014, 10:44 AM
RE: Sequels that made a series - by Melcadrien - 08-06-2014, 03:13 PM
RE: Sequels that made a series - by BumblebeeCody - 08-06-2014, 03:33 PM
RE: Sequels that made a series - by Arjahn - 08-06-2014, 04:51 PM
RE: Sequels that made a series - by RepentantSky - 08-06-2014, 05:37 PM
RE: Sequels that made a series - by RepentantSky - 08-10-2014, 03:58 PM

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