09-16-2014, 07:10 PM
I found myself doing both at the same time with Diablo III when I first played it. On the one hand I wanted to explore every inch of the areas I was in but I also wanted to get to the end. I didn't want to go through yet another dungeon that did nothing but let you grind through, collect loot and gain more experience. That is great if you need to get that extra boost. But if you are in a dungeon you can easily burn through than I'd sooner just get it over with quickly than to just grind through an area.
Some games though I want to get through with quickly, like FF13. When you are told that for the first roughly 25hrs of the game will be spent basically as a tutorial helping you gain a good basic and maybe even mastery of the mechanics and gameplay before you are cut loose to play your own way, then they need to rethink their design layout because that is bullshit. I liked it for the most part but that long to get to a point where you decide then how you wish to proceed in the world, where in all other FF games I've ever played up to that point allowed you to go where ever you wanted, but still telling you where you need to be to move the plot and game forward.
Some games though I want to get through with quickly, like FF13. When you are told that for the first roughly 25hrs of the game will be spent basically as a tutorial helping you gain a good basic and maybe even mastery of the mechanics and gameplay before you are cut loose to play your own way, then they need to rethink their design layout because that is bullshit. I liked it for the most part but that long to get to a point where you decide then how you wish to proceed in the world, where in all other FF games I've ever played up to that point allowed you to go where ever you wanted, but still telling you where you need to be to move the plot and game forward.