10-12-2014, 03:18 PM
(This post was last modified: 10-12-2014, 03:20 PM by SERIOUSLY THOUGH.)
STORY
“Are you guys alright?” asked Reed, lurching off-balance as the train trundled on.
“I think I’m in one piece,” replied Adessi. “Though you could have just guessed that, rather than wake me up. I haven’t eaten in years and I can’t escape into my dreams. All they have are buffet selections. Succulent beef. Tender lamb.”
“I’ll take that as a yes,” said Reed, turning to Kyle. The man still did not move. Reed pressed two fingers against his neck. “He’s dead.”
“Well that’s awkward.”
“You don’t find it strange,” continued Reed, “that all we see in this train are these two crates of explosives?”
“Can we eat them?” asked Adessi. “If not, I’m not interested.”
“I’m going to snoop around some more... see if I can’t go into another compartment.”
Adessi grunted his nonchalance, and fell back to sleep. Reed tried in vain to open the doors at each end of compartment. Sticking his head out of an opening, he saw that there were not that many carriages, though all were cargo. He considered going out and clambering into the next carriage, but something caught his eye as the train slowly lost pace.
“Oi, Adessi.”
“What...” mumbled the slumbering man.
“Look at this.”
“Food?”
“Better...”
***
Mexico City, Mexico, September 1897
Seven against three. Seven thugs in the main alleyway. Two travellers in one side-alley, and one more in another.
“This doesn’t look too good, does it?” muttered Zed.
Him showed a rare glimpse of grim. He growled slightly. The seven thugs were bearing down upon them, shooting so as to pin them down. Him’s eyes slipped towards a group of dustbins, strewn on the alley floor. He arched his back, and sprang towards them, spinning on one hand as it hit the ground to aim a sweeping kick at the bins. Like pins, the thugs were bowled over.
“Nice one!” came Slade’s shout from the next side-alley.
“Over hiere, Him,” hissed Zed, as the louts pushed themselves back to their feet. Cupping his hands, he gestured Him to run in and boost himself. Him ran. And sprang up towards the rooftop joining Slade and Zed’s side-alleys. He let out a strident, stentorian shriek, that echoed for many seconds after he had closed his mouth once more.
An interim leader seemed to have made himself known to the others. “You three, go to the left. You two, to the right. I’ll handle Springer over here.”
“Now would be a good time to determine an escape route,” Slade called.
“Could not agree more,” came Zed’s reply.
Him ran from one end of the roof to the other, gesticulating towards his companions. Rapidly understanding his intent, the two men on ground level both entered doorways into the building on which Him stood. With a crashing backflip, the latter broke through the ceiling and landed between the pair as they entered.
“Nice one, genius,” said Zed, “a closed in place with only two exits.”
Him laughed, pointing upwards.
“Ok... three exits.”
“Let’s choose one and all leave this place once and for all,” suggested Slade.
No sooner has hid words been said, than shadows appeared at all three openings.
“Well what do we have here?” leered the interim leader. “Three stuck rats who aren’t from around here. They comes in, kills our leader, and then decides that they coulds just scamper off and be rats elsewhere. DO NOT REACH FOR YOUR GUN OR WE WILL PUT YOU FULL OF HOLES.” Slade had slowly reached for his weapon.
The six thugs on the ground level drew their weapons and advanced. “Pick them off one by one, but don’t make the first few shots fatal. Rats don’t deserve an easy death..”
The situation was hopeless : Penned in on all sides. No escape. Slade closed his eyes, waiting for the bite of lead to rip him away from this short-lived escapade from his life. What if he hadn’t been so hell-bent on finding that pendant? Perhaps he would now be in his cool, calm office, drinking a cup of coffee and attempting a crossword... Ah, he would never again do a crossword. Never again see those that he left behind. Nevermore...
“EXPLOSIVE BATTLE CRYYYY”
Slade’s eyes snapped open, just in time to see the interim leader go flying out of view, leaving only a spray of blood behind. Through the ceiling jumped Reed and Adessi, bandoliers of explosives entwined around them.
“Sorry all,” chuckled Reed, “we had trouble tracking you down.”
“Thanks to Him and his... unique shrieking, we could easily target your position,” added Adessi.
“Five on six,” smiled Slade. “Now we’re back in business.”
“LET’S GET THEM!”
TLDR
SCIENCE
DECISIONS
Chapter XV
A train, Mexico, September 1897“Are you guys alright?” asked Reed, lurching off-balance as the train trundled on.
“I think I’m in one piece,” replied Adessi. “Though you could have just guessed that, rather than wake me up. I haven’t eaten in years and I can’t escape into my dreams. All they have are buffet selections. Succulent beef. Tender lamb.”
“I’ll take that as a yes,” said Reed, turning to Kyle. The man still did not move. Reed pressed two fingers against his neck. “He’s dead.”
“Well that’s awkward.”
“You don’t find it strange,” continued Reed, “that all we see in this train are these two crates of explosives?”
“Can we eat them?” asked Adessi. “If not, I’m not interested.”
“I’m going to snoop around some more... see if I can’t go into another compartment.”
Adessi grunted his nonchalance, and fell back to sleep. Reed tried in vain to open the doors at each end of compartment. Sticking his head out of an opening, he saw that there were not that many carriages, though all were cargo. He considered going out and clambering into the next carriage, but something caught his eye as the train slowly lost pace.
“Oi, Adessi.”
“What...” mumbled the slumbering man.
“Look at this.”
“Food?”
“Better...”
***
Mexico City, Mexico, September 1897
Seven against three. Seven thugs in the main alleyway. Two travellers in one side-alley, and one more in another.
“This doesn’t look too good, does it?” muttered Zed.
Him showed a rare glimpse of grim. He growled slightly. The seven thugs were bearing down upon them, shooting so as to pin them down. Him’s eyes slipped towards a group of dustbins, strewn on the alley floor. He arched his back, and sprang towards them, spinning on one hand as it hit the ground to aim a sweeping kick at the bins. Like pins, the thugs were bowled over.
“Nice one!” came Slade’s shout from the next side-alley.
“Over hiere, Him,” hissed Zed, as the louts pushed themselves back to their feet. Cupping his hands, he gestured Him to run in and boost himself. Him ran. And sprang up towards the rooftop joining Slade and Zed’s side-alleys. He let out a strident, stentorian shriek, that echoed for many seconds after he had closed his mouth once more.
An interim leader seemed to have made himself known to the others. “You three, go to the left. You two, to the right. I’ll handle Springer over here.”
“Now would be a good time to determine an escape route,” Slade called.
“Could not agree more,” came Zed’s reply.
Him ran from one end of the roof to the other, gesticulating towards his companions. Rapidly understanding his intent, the two men on ground level both entered doorways into the building on which Him stood. With a crashing backflip, the latter broke through the ceiling and landed between the pair as they entered.
“Nice one, genius,” said Zed, “a closed in place with only two exits.”
Him laughed, pointing upwards.
“Ok... three exits.”
“Let’s choose one and all leave this place once and for all,” suggested Slade.
No sooner has hid words been said, than shadows appeared at all three openings.
“Well what do we have here?” leered the interim leader. “Three stuck rats who aren’t from around here. They comes in, kills our leader, and then decides that they coulds just scamper off and be rats elsewhere. DO NOT REACH FOR YOUR GUN OR WE WILL PUT YOU FULL OF HOLES.” Slade had slowly reached for his weapon.
The six thugs on the ground level drew their weapons and advanced. “Pick them off one by one, but don’t make the first few shots fatal. Rats don’t deserve an easy death..”
The situation was hopeless : Penned in on all sides. No escape. Slade closed his eyes, waiting for the bite of lead to rip him away from this short-lived escapade from his life. What if he hadn’t been so hell-bent on finding that pendant? Perhaps he would now be in his cool, calm office, drinking a cup of coffee and attempting a crossword... Ah, he would never again do a crossword. Never again see those that he left behind. Nevermore...
“EXPLOSIVE BATTLE CRYYYY”
Slade’s eyes snapped open, just in time to see the interim leader go flying out of view, leaving only a spray of blood behind. Through the ceiling jumped Reed and Adessi, bandoliers of explosives entwined around them.
“Sorry all,” chuckled Reed, “we had trouble tracking you down.”
“Thanks to Him and his... unique shrieking, we could easily target your position,” added Adessi.
“Five on six,” smiled Slade. “Now we’re back in business.”
“LET’S GET THEM!”
Zed, Him, and Slade are cornered and on the brink of summary execution, when Reed and Adessi, who have finally found their companions, swoop in to bolster their chances.
Enemy
Team Status
Mexico City Lout 1 – Controlled by : SERIOUSLY THOUGH
- Strength - 6
- Accuracy - 5
- Endurance - 6
- Agility - 4
- Luck - 4
- Intelligence - 1
- Stealth - 4
Health - (2ST + EN) = 18
Current Armour – Basic clothes (+2EN)
Current Weapons – Slingshot (+1AC) / Cudgel (+2ST)
Status – RAS
Mexico City Lout 2 – Controlled by : SERIOUSLY THOUGH
- Strength - 6
- Accuracy - 5
- Endurance - 6
- Agility - 4
- Luck - 4
- Intelligence - 1
- Stealth - 4
Health - (2ST + EN) = 18
Current Armour – Basic clothes (+2EN)
Current Weapons – Slingshot (+1AC) / Cudgel (+2ST)
Status – RAS
Mexico City Lout 3 – Controlled by : SERIOUSLY THOUGH
- Strength - 6
- Accuracy - 5
- Endurance - 6
- Agility - 4
- Luck - 4
- Intelligence - 1
- Stealth - 4
Health - (2ST + EN) = 18
Current Armour – Basic clothes (+2EN)
Current Weapons – Slingshot (+1AC) / Cudgel (+2ST)
Status – RAS
Mexico City Lout 4 – Controlled by : SERIOUSLY THOUGH
- Strength - 6
- Accuracy - 5
- Endurance - 6
- Agility - 4
- Luck - 4
- Intelligence - 1
- Stealth - 4
Health - (2ST + EN) = 18
Current Armour – Basic clothes (+2EN)
Current Weapons – Slingshot (+1AC) / Cudgel (+2ST)
Status – RAS
Mexico City Lout 5 – Controlled by : SERIOUSLY THOUGH
- Strength - 6
- Accuracy - 5
- Endurance - 6
- Agility - 4
- Luck - 4
- Intelligence - 1
- Stealth - 4
Health - (2ST + EN) = 18
Current Armour – Basic clothes (+2EN)
Current Weapons – Slingshot (+1AC) / Cudgel (+2ST)
Status – RAS
Mexico City Lout 6 – Controlled by : SERIOUSLY THOUGH
- Strength - 6
- Accuracy - 5
- Endurance - 6
- Agility - 4
- Luck - 4
- Intelligence - 1
- Stealth - 4
Health - (2ST + EN) = 18
Current Armour – Basic clothes (+2EN)
Current Weapons – Slingshot (+1AC) / Cudgel (+2ST)
Status – RAS
- Strength - 6
- Accuracy - 5
- Endurance - 6
- Agility - 4
- Luck - 4
- Intelligence - 1
- Stealth - 4
Health - (2ST + EN) = 18
Current Armour – Basic clothes (+2EN)
Current Weapons – Slingshot (+1AC) / Cudgel (+2ST)
Status – RAS
Mexico City Lout 2 – Controlled by : SERIOUSLY THOUGH
- Strength - 6
- Accuracy - 5
- Endurance - 6
- Agility - 4
- Luck - 4
- Intelligence - 1
- Stealth - 4
Health - (2ST + EN) = 18
Current Armour – Basic clothes (+2EN)
Current Weapons – Slingshot (+1AC) / Cudgel (+2ST)
Status – RAS
Mexico City Lout 3 – Controlled by : SERIOUSLY THOUGH
- Strength - 6
- Accuracy - 5
- Endurance - 6
- Agility - 4
- Luck - 4
- Intelligence - 1
- Stealth - 4
Health - (2ST + EN) = 18
Current Armour – Basic clothes (+2EN)
Current Weapons – Slingshot (+1AC) / Cudgel (+2ST)
Status – RAS
Mexico City Lout 4 – Controlled by : SERIOUSLY THOUGH
- Strength - 6
- Accuracy - 5
- Endurance - 6
- Agility - 4
- Luck - 4
- Intelligence - 1
- Stealth - 4
Health - (2ST + EN) = 18
Current Armour – Basic clothes (+2EN)
Current Weapons – Slingshot (+1AC) / Cudgel (+2ST)
Status – RAS
Mexico City Lout 5 – Controlled by : SERIOUSLY THOUGH
- Strength - 6
- Accuracy - 5
- Endurance - 6
- Agility - 4
- Luck - 4
- Intelligence - 1
- Stealth - 4
Health - (2ST + EN) = 18
Current Armour – Basic clothes (+2EN)
Current Weapons – Slingshot (+1AC) / Cudgel (+2ST)
Status – RAS
Mexico City Lout 6 – Controlled by : SERIOUSLY THOUGH
- Strength - 6
- Accuracy - 5
- Endurance - 6
- Agility - 4
- Luck - 4
- Intelligence - 1
- Stealth - 4
Health - (2ST + EN) = 18
Current Armour – Basic clothes (+2EN)
Current Weapons – Slingshot (+1AC) / Cudgel (+2ST)
Status – RAS
SLADE
Health – 21/21
Status - RAS
Current Armour – Full set of work clothes (+5EN)
Current Weapons – Pistol (+2AC), Mr Jinx (+4 ST)
HIM
Health – 27/28
Status - RAS
Current Armour – Shorts (+2EN), dirty sombrero (+1EN)
Current Weapons – Bow and arrow (+2AC), Battering ram (-5AG, +5ST)
ZED
Health – 28/28
Status - RAS
Current Armour – Full set of work clothes (+5EN)
Current Weapons – Cudgel (+2ST), Revolver(+2AC), RH ring.
ADESSI
Health – 21/21
Status - Very tired (-4 All Stats)
Current Armour – Fingerless gloves (+1EN), Full set of work clothes (+5EN)
Current Weapons – Cudgel (+2ST), Knife (+2ST), Sawn-off shotgun (+3AC), Bandolier of explosives(x4)(+2AC, extra AC roll for throw)
REED
Health – 26/26
Status - Very tired (-4 All Stats)
Current Armour – Full set of work clothes (+5EN)
Current Weapons – Shotgun (+3AC), Bandolier of explosives(x4)(+2AC, extra AC roll for throw)
General items - Revolver x2, hand grenades x5, dynamite x2, leftover leather, Spade, ball of string, map.
Health – 21/21
Status - RAS
Current Armour – Full set of work clothes (+5EN)
Current Weapons – Pistol (+2AC), Mr Jinx (+4 ST)
HIM
Health – 27/28
Status - RAS
Current Armour – Shorts (+2EN), dirty sombrero (+1EN)
Current Weapons – Bow and arrow (+2AC), Battering ram (-5AG, +5ST)
ZED
Health – 28/28
Status - RAS
Current Armour – Full set of work clothes (+5EN)
Current Weapons – Cudgel (+2ST), Revolver(+2AC), RH ring.
ADESSI
Health – 21/21
Status - Very tired (-4 All Stats)
Current Armour – Fingerless gloves (+1EN), Full set of work clothes (+5EN)
Current Weapons – Cudgel (+2ST), Knife (+2ST), Sawn-off shotgun (+3AC), Bandolier of explosives(x4)(+2AC, extra AC roll for throw)
REED
Health – 26/26
Status - Very tired (-4 All Stats)
Current Armour – Full set of work clothes (+5EN)
Current Weapons – Shotgun (+3AC), Bandolier of explosives(x4)(+2AC, extra AC roll for throw)
General items - Revolver x2, hand grenades x5, dynamite x2, leftover leather, Spade, ball of string, map.
NB - Don't forget that you have general items (including weapons) at the bottom of your character status list -- feel free to use them !
The current enemies have an intelligence of 1, and will therefore each attack a random character. Should give you enough time to work out a strategy between you !
Slade Wilson -
Reed -
Him -
Zed Williams -
John Adessi -
The current enemies have an intelligence of 1, and will therefore each attack a random character. Should give you enough time to work out a strategy between you !
Slade Wilson -
You are in an unescapable battle. There is some cover in the form of a single wooden crate. Opponents will attack. What do you do?
You are in an unescapable battle. There is some cover in the form of a single wooden crate. Opponents will attack. What do you do?
You are in an unescapable battle. There is some cover in the form of a single wooden crate. Opponents will attack. What do you do?
You are in an unescapable battle. There is some cover in the form of a single wooden crate. Opponents will attack. What do you do?
You are in an unescapable battle. There is some cover in the form of a single wooden crate. Opponents will attack. What do you do?