10-18-2014, 06:29 PM
(10-18-2014, 04:09 PM)Zaliphone Wrote: They both have their merits, and depending on the genre one can be more important than the other. Like what's already been said, a good visual novel would have a good story. On the other hand, I couldn't be bothered to pay any attention to story in a fighting game. I would almost always put gameplay above story.
Almost.
(10-18-2014, 02:50 PM)Psychospacecow Wrote: A game series did the story terribly would be Kingdom Hearts. You need 5 different consoles just to scratch the surface of understanding that game.
I completely disagree. Just because the games are across many platforms doesn't mean it's a poor story-teller. It does have a confusing story and despite my attempts to learn it, I really don't know much. I wouldn't say the story is bad, though, just the fact that I went out of my way, and sometimes still do, just to learn a bit more really shows how much the story sucked me in.
Plus Square is rectifying that thought with the HD remixes that release not only the HD upgrade of the Final Mixes which were only in Japan, but they are releasing all the relevant KH games that were on other consoles. They did that before with the Chain of Memories port and now that is on the first HD Remix with Remix 2 on its way with KH III finally being worked on.
As to gameplay over story, I'm more of a story person. Hex mentioned Rule of Rose's broken combat system but fantastic story that kept you going despite that. Same thing with the first Resident Evil games (2 being my favorite). They had those clunky tank controls, poor aiming with weapons and running away was a mess. But wanting to know just what the fuck happened in the mansion or the town and how you plan to get out in one piece is what draws you in.
Same thing with FF or any RPG. I've played tons of turn-based RPGs which don't offer too much in the way of creative gameplay for the most part, but the story with them is what keeps me going.
Although I liked The Legend of the Dragoon's combat with attacks where you had to line up these squares just right to maximize your damage. Plus there was one boss fight that would counter your attacks if you failed to time it which made it that much more intense when I first played it.
So yeah, story for me but cool gameplay doesn't always hurt. Best example of both in my mind would be Okami. Great combat system and the Celestial Brush mechanics topped with a really awesome story made it a great game.