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Features that should be in every game.
#13
(11-03-2014, 01:44 PM)CosmykTheDolfyn Wrote: Cutscene skipping....
I can't really think of anything else.

You know you wanna speedrun the Wind Waker on GameCube (Kappa). 

But yeah:
  • Cutcscene skipping. 
  • Ability to customise/remap your controls (Pretty much, every fucking game. Even though I change the button layout thanks to my CronusMax, it's still a huge problem)
  • Ability to add faster scrolling text (JRPGs)
  • Ability to change sound effects (Phoenix Wright is the worst)
  • This is more a fighting game thing, but I want every fighting game to follow from Skullgirls and Killer Instinct. I want to be able to viewboxes and frame data and have a very extensive training mode.
  • Saving; unless a mechanic of the game (See Dead Rising), should have a level flexibility and control given the player. Multiple saves, choice of saving when you want and having more than one save slot. 

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RE: Features that should be in every game. - by BumblebeeCody - 11-03-2014, 04:35 PM

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