11-05-2014, 02:53 AM
(11-04-2014, 05:38 PM)gamemaster1991 Wrote:(11-04-2014, 04:10 PM)retrolinkx Wrote: I also think that some games should have a "Dynamic Difficulty" in which as you get better at the game the game itself gets harder, and as you become worse the game itself becomes easier.
God Hand did this very well which meant that you were always challenged in interesting ways and had to fight using skill instead of easily beating your enemies because the difficulty was too low, or having to fight different types of enemies that do new things that you're not prepared for if you didn't have harder fighters to fight.
I remember game doing something like this (don't remimber what it was), and I remember not liking the way it did it. Basicly, the longer you lived the harder the game would become, and the more you died the easier the game would become. The problem lied in that there where times that you died because you fell into a pit or something else that there was no way to avoid that made it look like you suck at the game. This would put you on the easiest difficulty and made you hike back up just to thorw you down more pits.
Refine this manic and I'd be happy with it.
Yeah, that's understandable. It shouldn't be the longer you survive, the harder it gets since that just means that it'll constantly become harder. I was saying that it should be implemented in some games that usually have easy gameplay no matter what difficulty you play it on so as you get better at it the game itself becomes more challenging to suit your play style.