11-23-2014, 05:31 AM
(This post was last modified: 11-23-2014, 05:32 AM by BumblebeeCody.)
I admit, going to Microsoft pretty much killed Rare. Their last few games like Kameo and Viva Pinata were actually pretty good. It hasn't been all bad either. We've gotten HD versions of Banjo and 2 and Perfect Dark.
After that a lot of the main Rare Ware team left to go to different studios.
It's too much speculation to say or even blame Microsoft and/or Chris Seavor so I honestly can't say. But there's multiple reasons within development why this happens.
Maybe it wasn't up to Chris's standards?
Maybe it wasn't worth the time and money?
Maybe Microsoft did interfere.
Maybe the move to Microsoft disjointed the company?
People left?
So many reasons and more.
And Killer Instinct is hype as shit.
After that a lot of the main Rare Ware team left to go to different studios.
It's too much speculation to say or even blame Microsoft and/or Chris Seavor so I honestly can't say. But there's multiple reasons within development why this happens.
Maybe it wasn't up to Chris's standards?
Maybe it wasn't worth the time and money?
Maybe Microsoft did interfere.
Maybe the move to Microsoft disjointed the company?
People left?
So many reasons and more.
And Killer Instinct is hype as shit.