01-24-2015, 02:57 PM
Advance Wars: Dual Strike.
The game was fun, and tag powers are super fun to use and can turn the whole battle around if you use them right.
My only complaint was that the final battle compared to the two in the other AW games was easy. The first game had you at a huge disadvantage. The opponent had a huge economic advantage over you and about 10 more troops than your three CO's did together but if you were smart enough to use your troops correctly you could easily push them back.
AW2 was much harder you had a 30 day limit to take out a huge cannon or you'd lose with a similar economic advantage (but all sides started with no troops) as the last game. It was a lot more difficult but you could pull it off through distractions while you made a push for the final cannon.
This final mission was different. You had to destroy 3 points in 24 turns or you'd lose, but it was made easier by giving the final boss 4 infantry units to start with at the south of my HQ and bases in which there were around 12 buildings to take over and 2 airports, a couple oozium units (Basically a 1 hit kill unit that only moves one space) and that's it. He has two normal bases near the points and that was it.
So all I did was push units south to capture the buildings and made sure I stood my ground when he tried to attack with normal tanks near my HQ and finally when I had all the buildings to the south I just made about 2 bombers every turn and just decimated his troops and finished him off with 3 days to spare.
It was stupidly easy, the final battle should never take one try to finish.
Still, great game. I can see why people disliked Days of Ruin.
The game was fun, and tag powers are super fun to use and can turn the whole battle around if you use them right.
My only complaint was that the final battle compared to the two in the other AW games was easy. The first game had you at a huge disadvantage. The opponent had a huge economic advantage over you and about 10 more troops than your three CO's did together but if you were smart enough to use your troops correctly you could easily push them back.
AW2 was much harder you had a 30 day limit to take out a huge cannon or you'd lose with a similar economic advantage (but all sides started with no troops) as the last game. It was a lot more difficult but you could pull it off through distractions while you made a push for the final cannon.
This final mission was different. You had to destroy 3 points in 24 turns or you'd lose, but it was made easier by giving the final boss 4 infantry units to start with at the south of my HQ and bases in which there were around 12 buildings to take over and 2 airports, a couple oozium units (Basically a 1 hit kill unit that only moves one space) and that's it. He has two normal bases near the points and that was it.
So all I did was push units south to capture the buildings and made sure I stood my ground when he tried to attack with normal tanks near my HQ and finally when I had all the buildings to the south I just made about 2 bombers every turn and just decimated his troops and finished him off with 3 days to spare.
It was stupidly easy, the final battle should never take one try to finish.
Still, great game. I can see why people disliked Days of Ruin.