06-20-2015, 04:48 PM
So, I've been going through ICO on and off recently, but now I really want to finish it so I'll be playing it a lot, and I got to the puzzle where you need to use a block and the girl as counter-weights to a door and I just noticed something kinda hilarious.
You know how feminists go on about how games sometimes treat women as an object? Well I just LITERALLY used the girl as an object. I don't know why but the irony here is just odd.
Also, the way you grab her hand and force her to run with you, it seems really uncomfortable for the girl. I mean, it just seems like the kid is dragging her along which I guess he is meant to be doing, but it just seems so off in the game.
Also, the save theme is one of my favourite themes I've heard in video games.
You know how feminists go on about how games sometimes treat women as an object? Well I just LITERALLY used the girl as an object. I don't know why but the irony here is just odd.
Also, the way you grab her hand and force her to run with you, it seems really uncomfortable for the girl. I mean, it just seems like the kid is dragging her along which I guess he is meant to be doing, but it just seems so off in the game.
Also, the save theme is one of my favourite themes I've heard in video games.