11-20-2015, 07:35 PM
(This post was last modified: 11-20-2015, 07:37 PM by Psychospacecow.)
The ironic thing about occupation systems is that they usually don't have too much to do with the character unless you specifically shape the game around it. Could have something like that dedicated to certain classes if its hard to switch between them like the farmer having better relations with the "monk" as opposed to the "medium".
I'm kind of picturing this in a setting where culture collide a bit, like a major port city. That would justify having things like piracy, institution and lots of different peoples.
I'm kind of picturing this in a setting where culture collide a bit, like a major port city. That would justify having things like piracy, institution and lots of different peoples.