11-27-2015, 08:11 PM
(11-27-2015, 08:46 AM)SERIOUSLY THOUGH Wrote:(11-27-2015, 05:51 AM)RepentantSky Wrote:(11-25-2015, 07:45 PM)retrolinkx Wrote: I have a deep hatred for Asscreed for one reason or another. I've forgotten, but one of the biggest things I've hated in the game was the climbing. The fucking mechanic the game is known for.
It's always slow, stupidly clunky and never seems to work. Uncharted does it much better, Drake is only slow when he's on a small ledge that you can barely hold onto, otherwise he's climbing quickly or slowly but we get a nice view due to the cinematic way the game is presented.
But no, with Asscreed you always get this guy WHO HAS BEEN DOING THIS SHIT FOR YEARS climbing up the wall like he's just learned how to do it. I don't fucking care if it'd become unrealistic to make him move sanic speed. I hate climbing up a massive wall, trying to figure out which outward brick is the right outward brick to climb and then having to jimmy the assassin so he has his hand outwards only for him to jump off the wall to his death.
It's even worse when you're trying to run away, since you'll always be shot and fall down all the way no matter what. Ubisoft could easily make your character grab the ledge if you time your button pressing right or something.
Agreed with all of this. The Horrible climbing mechanics made me stop playing the games even more than the hardly-ever-changing gameplay. AC as a series because entirely pathetic after the second one, and wasn't even good for the first. It's also still stealing stuff from Sly Cooper, who did they've stolen better, on the PS2. AC really has no excuse.
That's what I like about it; it's realistic. You can't just fart your way up a building at Mach 3.
Having to find a meticulous path up is part of the fun, more interesting than modern day's "lol here's an objective 10 metres away, run to it in a straight line so that we can give you another objective 10 metres after that. Now press 'F'"
Though I admit ragequitting a few times when you line everything up perfectly and you end up jumping off a cliff in the opposite direction.
It's realism in the one place that makes the game annoying. I don't approve of it, plus the realism factor is completely lost when you have the game's poor mechanic's messing it up. Plus, I'm sorry, adding the ability to kill in succession in one game, and a grappling hook in another with reused assets being 90 percent of the game, down to the fighting and climbing makes the games worthless. Adding a story that gets worse with each game doesn't help either.