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The gaming related ventilation thread!
Just uninstalled Smite, going to try and stay off of it for a while because the balance team is comprised of children and morons who have no idea how to manage a game. I know that a lot of factors go into this sort of thing and that I'm definitely biased here, but this shit is just bonkers.

These people watch Pro tournaments, then adjust everything in the game based on how certain gods perform. Seems like it should be simple enough: if one god gets picked every game, tone him back a bit. If someone's rarely if every picked, implement a buff in the test server and see what happens. Pretty straightforward MOBA stuff. But the thing is, I don't think the guys who are in charge of balancing gods have ever played the game themselves. The things they choose to balance and the severity of how they implement changes is random and nonsensical. Certain gods have been picked nearly every game for years without being touched, even though they could easily add a few small countermeasures or at least try and test minor nerfs out to see what works and what doesn't. Meanwhile, there are gods that have been in the game since 2011 who will see a resurgence in play due to some other change, have people play as them for a while and change up the meta (which is a GOOD THING), and then they'll nerf their abilities into the ground so they're back to never getting picked.

And then there are new gods who they just have no fucking clue what to do with. Every single god released this year has been a royally unbalanced fuckup. Either they're blatantly, brokenly overpowered at launch, like the beetle who could revive any teammate at half HP with protections, power, speed, and teleportation, who Hi Rez is reluctant to nerf in any capacity because streamers and pro players can't stop jerking him off (He just got nerfed a few weeks ago after being in his current state for months; or they're released with very mediocre kits and Hi Rez IMMEDIATELY nerfs them into the dirt and refuses to acknowledge them in any capacity. I've been having fun with Xing Tian, who they released about two months ago, and they are relentlessly kicking him in the balls because a few pro teams built their entire team composition around Xing's kit. Meanwhile, Serqet is an assassin who's been in the highest tiers since her release in July 2014 and had a single minor nerf in one patch that hardly touched her.

I'm not even going to get into (yes I am) how the only balance changes ever made are done around competitive conquest, which is rapidly dying off in popularity because no one wants to play a boring, unstable gamemode where everyone yells at you relentlessly. Or how 80% of the time when they try to change up item balance, they back down because a few streamers "don't like how they feel" even if they could positively impact the game state. Or how their employees slander, berate, and call in favors to PERMANENTLY BAN other players, oftentimes throwing childlike tantrums and ruining competitive games because they don't think their teamates are doing as good as they could be, and the company KNOWS this and refused to acknowledge any of it because those OFFICIAL EMPLOYEES OF THE COMPANY THAT MAKES THE GAME have more twitch viewers than any of their own smite stuff.

I'm done with this shit, I can't stand the state of the game where the popular gods get buffed or stay ridiculous while the less popular are ground into shit. It's like a fucking middle school social hierarchy where the principal is the bully's mom.
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RE: The gaming related ventilation thread! - by Arjahn - 11-27-2015, 11:55 PM

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