02-23-2016, 09:57 PM
(02-23-2016, 02:57 PM)Takahashi2212 Wrote: I'm sorry, how exactly do you prove that the video game industry loses money to piracy? Like, what are they counting as money lost due to piracy?
The report that I read by Arxan, as far as I understand it, tracked interactions of pirated software on Deep Web sites, torrent sites, and other places that piracy is common. In other words they went to piracy websites and tracked how many times pirated software was downloaded. They then presumably calculated the value of the pirated work compared to how many times it was pirated.
So if I pirate a copy of Street Fighter V (its the picture on the sides of the page, so I'll use it as example) and it sells for $60 normally, I then put it up to be downloaded and 100 people download it. That's $6,000 in theft.
This is also just digital distribution of pirated software, because it doesn't take into account if I were to physically pirate it. Like I break and copy SFV and then distribute the copied game to my ten friends. That's $600 that goes un-reported.
If anyone wants to go through the rigamoral of reading the report, you can find it online here (pdf format):
Piracy Report