02-23-2016, 11:07 PM
SFV would be a bad example because its server dependent and multiplayer focused. The other part of things comes in that you can't reasonably claim that many people would have gotten the game in the first place. Its an outlet for folks in an age where demos are non-existent. If you want some hard numbers, look into the details of that video I posted up top and follow along with it, see what happens. I think it's gonna be interesting data and I'd love to be proven wrong.