03-16-2016, 05:43 AM
(This post was last modified: 03-16-2016, 05:46 AM by Psychospacecow.)
(03-16-2016, 12:45 AM)gamemaster1991 Wrote:(03-15-2016, 10:20 PM)Psychospacecow Wrote: Currently trying to beat the PS2 Yu-Gi-Oh! Tag Force. Its not as broken as Forbidden Memories, but that's not saying much. Literally everything outside the card game in the game is a coin flip. Every conversation can be friend making or breaking. Every character has a favorite sandwich (like an entire unprocessed Durian, Dried Salmon, Ramen, mystery meat, an egg made out of solid gold or a single card...) and you give them sandwiches to boost affinity. Those sandwiches are acquired via roulette. Card packs are what you'd expect but most anything remotely good is super rare. The ai misses lethal all the time (when you have them as a partner...), and the game won't always let you activate cards when it should. Its like Konami wanted to make a Yu-Gi-Oh! Pachinko machi...oh boy. Worst part is that you really don't have to play the card aspect much to succeed, and those coln flips take form of a dating simulator which is required to progress the story... (You have to max out someone before the game's "Big Tournament" or you start from the very beginning again.) This is 4 in-game months into story, with each day lasting on average about 12 minutes if you're working to max people and don't duel at all.) I have bad taste in games I feel determined to beat again.
I'm going to guess tha the game either doesn't allow you to transfer your cards into the main game, has you pay for card transfers (and makes them uber expensive), locks the good cards until you have enough "duelist points," or a combo of all these. Most of the Yu-Gi-Oh! games I've played have had one of these and they bug.
Even worse. You don't actually get to own any of the cards you get from codes. They're rented and points are deducted from your earnings as long as you have some of them in your inventory.
The main reason they do stuff like that is because there usually is a set of 3-10 really good decks for any given generation and this being a game, they expect you to progress from bottom to top. You don't even get access to the card "rental" system until well into the 2nd? month. Honestly, I love GX but this game makes me realize just how slow the game was before the power creep broke the game every other month. I think the best balance was pre-Arc V post dragon ruler ban honestly. HAT meta best meta.
Also, this is GX and the core of the HERO deck is blocked off from use until you've maxed out Jaden's affinity (which takes forever because he's really moody in this game for some reason. Main protagonist really hates talking about dueling...)
I do like the pay more for individual cards thing in some of the games though. Its like that in real life too, though Forbidden Memories with its maximum star chip cost for Baby Dragon when you get chips in increments of 1-5 was pretty broken. I think the main reason they stopped doing that code thing in some of the games was to either sell structure decks as DLC or they were trying to balance around the fact that any player with an internet connection has all the cards when they don't necessarily OWN any of the cards.