(12-10-2016, 01:41 AM)RepentantSky Wrote: I feel like I don't need to say it for a third time, but I will. Mighty No. 9 is not a bad game. It has the same level of challenge a Mega Man Classic game should have, an actual story which is not something Mega Man really did until the X series, weapons about as useful as they ever were in any Mega Man game, two voice casts, which I don't care how many Kickstarters they had, with that amount of money, that's impressive, and it felt and played like Mega Man Classic. Sure, it's not going to be revolutionary, but then again, what is these days. How many games do you know of that could have competed with Sonic and Mario back in their early days, fact is, Mega Man was a huge game changer, and you can expect a game that plays a lot like the classic game to do the same back then. Nostalgia, as well as just wanting reasons to complain due to delays without sounding like a bitch, are the reasons people hate Mighty No. 9, not because of the quality of the game. That Mega Man quality is there, plain and simple, and if you can't see it, you are either too angry about the poor way it was handled with backers and it's adverts or you are not a fan of Mega Man classic. Either way, it's a good game, not a great one, but all one should expect from Mega Man is there.
The problem was that the backers only funded Mighty No.9 because of Megaman, not the actual game itself. It will always be compared to Megaman and to think otherwise will be moot.
That is why it is seen as a disappointment because none of the backers actually know which era of Megaman(NES, X, Zero etc) they prefer. All they saw was "Megaman Creator=Megaman Game".
Note: Otherwise, there are Megaman based games that surpasses Mighty No.9 in terms of what it was trying to be, one example being Azure Striker(at least for me)