12-19-2016, 02:00 PM
Played a game for all of it's endings. I won't say it's name, but the game has three seperate endings. The easiest and supposed "bad" ending was the only one that didn't result in one of the major characters dying.
I can understand bad endings and don't care, but why make the ending that requires extra fights/items the ending where everyone dies and the easiest ending to get the happiest one? Feels like a reverse psychology trick.
I can understand bad endings and don't care, but why make the ending that requires extra fights/items the ending where everyone dies and the easiest ending to get the happiest one? Feels like a reverse psychology trick.