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The gaming related ventilation thread!
Played a game for all of it's endings. I won't say it's name, but the game has three seperate endings. The easiest and supposed "bad" ending was the only one that didn't result in one of the major characters dying.
I can understand bad endings and don't care, but why make the ending that requires extra fights/items the ending where everyone dies and the easiest ending to get the happiest one? Feels like a reverse psychology trick.
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RE: The gaming related ventilation thread! - by CosmykTheDolfyn - 12-19-2016, 02:00 PM

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