05-04-2017, 12:02 AM
(This post was last modified: 05-04-2017, 12:03 AM by RepentantSky.)
I'm sorry but whoever decided when making Dragon Quest Heroes II, you need to pull your weapons out when fighting a boss or an enemy that has a health gauge needs to leave development forever. Because of that, it's way too fucking easy to get hit by slow moving powerful spells, and it gets in the way when you decide you don't want to fight said enemy, and often can lead to you taking damage you shouldn't have to because of how much it slows you down. It's like they realized the game was too easy, so they had to slow you down in order to force you to get hit, so you'd have to train more, so the game would take more time to beat. It's easily the worst mechanic I've ever seen in any game.