11-13-2017, 06:24 PM
Let's start with this: https://www.dualshockers.com/ea-responds...estimates/
https://www.destructoid.com/ea-backpedal...2568.phtml
All that seems like a win right? Accept none of that has anything to do with the fact that nothing related to the skills people will need to grind up for comes into play here and by my estimates from a while back, that's going to take almost as long as the 173 hours, per character class, not counting heroes, not counting ships, to unlock them to their max level. Yes, we got a small victory over EA, even though it will still take a few dozen hours of grinding to unlock all the heroes, but is it really enough? The answer is no, the game will still be a pay to win title, even though it costs 60 dollars to start to pay to win.
There's also of course, all the issues with them forcing Visceral and Bioware Montreal to shut down this year. EA, is actually, the literal worst company in the industry, ever. Any thoughts about it after reading those articles and knowing what we know?
https://www.destructoid.com/ea-backpedal...2568.phtml
All that seems like a win right? Accept none of that has anything to do with the fact that nothing related to the skills people will need to grind up for comes into play here and by my estimates from a while back, that's going to take almost as long as the 173 hours, per character class, not counting heroes, not counting ships, to unlock them to their max level. Yes, we got a small victory over EA, even though it will still take a few dozen hours of grinding to unlock all the heroes, but is it really enough? The answer is no, the game will still be a pay to win title, even though it costs 60 dollars to start to pay to win.
There's also of course, all the issues with them forcing Visceral and Bioware Montreal to shut down this year. EA, is actually, the literal worst company in the industry, ever. Any thoughts about it after reading those articles and knowing what we know?