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Wip3out - How it came to be
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Artists made 20 tracks for the game, but only 8 were used in the final version. According to lead designer Wayne Imlach, the criteria for selection was not only down to overall skill requirements but to provide advantages and disadvantages to the different craft manufacturers with tighter tracks favoring the slower yet nimbler ships.


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Wip3out - How it came to be - by GamerBen144 - 03-31-2018, 11:53 PM
RE: Wip3out - How it came to be - by GamerBen144 - 04-01-2018, 08:24 AM

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