04-10-2013, 09:51 AM
For all the new members, here's a copy paste of my rant on Resident Evil: Missions from the "worst game" thread.
Aside from that I could say Ninja Gaiden 3 for PS3. That game did just about everything wrong and I hate Team Ninja for it. I'm so glad they're not the only ones working on Yaiba: Ninja Gaiden Z so that game actually might have a chance. The team got split anyway so maybe it's a good thing? Only time will tell. Aaaaanyway, to the game. Ninja Gaiden Sigma 2 improved on pretty much everything from the first game, aside from the surprisingly easy final boss. Ninja Gaiden 3... Well, they went and stripped every single gameplay mechanic from the game, making it basically an interactive movie, and not even a good one at that. Skills, unlockable weapons, shops, experience points and money, gathering mana, spells, intriguing combos, upgrades, secrets, different paths, extra characters, enemy variation, difficulty... Every, single, thing. They took it all away and for what? So we could focus on the story that was propably one of the stupidest things ever concieved by man? It was so cliché that it basically out-clichéd every cliché ever and made no sense whatsoever about 99% of the time. I have no idea what they were thinking when they literally stripped everything from the game that actually made it, you know, a game. What was once known as the hardest game series ever was now just slapping one button to kill the same exact enemy model for hundreds of times. Sure, they added a few new enemies near the end but then they just recycled those for the rest of the time. The bosses were boring and required no thinking at all. They even took away the boss health bar so at points I wasn't even sure if I was making any damage to a boss that just lied there and didn't seem to even care for the attacks. "Just hit it until it's dead" seemed to be the main focus here. Even the only character that I actually liked, Theodore, managed to turn himself into yet another stupid cliché at the end. Honestly, I'd rather take that disappointment of a prize from a hard as hell side quest with a bad character from the first Sigma (which was a new hairstyle) over this crime against the gaming community. I normally don't listen to reviewers but this was one game I should've taken the hint at. The new version (that apparently improved nothing), Razor's Edge is out I hear. I also hear that there's going to be yet another upgrade, Ninja Gaiden Sigma 3. They failed the first time, they failed the second time, why are they beating this dead horse? What good does it do? The only thing that would make this game better is if it was rebuilt from scratch with different story and characters and maybe have some goddamn game mechanics in it! The only reason I haven't sold it is because I don't want anyone else to go through the pain of playing through this. Of all the bad games I've ever played, this is propably the second worst, just after Missions.
Not necessarily horrible games in themselves but disappointments, I'd say King of Fighters XII and Bangai-O Spirits. Both games had the problem of a lacking, practically nonexistent story. KoFXII's online mode was terrible and the arcade mode was way too easy with a boring task of beating your own times. Bangai-O, which I originally thought would be a nice SHMUP on the go, turned out to be just a series of challenges with no apparent reward for your troubles.
@Cody: I gotta agree with that gem system in SFxT. It was just pointless and frustrating. There's no need to equip some damn gems to your character when you could just, you know, play the game. Personally, I do like the game, but mainly for its character roster.
Aside from that I could say Ninja Gaiden 3 for PS3. That game did just about everything wrong and I hate Team Ninja for it. I'm so glad they're not the only ones working on Yaiba: Ninja Gaiden Z so that game actually might have a chance. The team got split anyway so maybe it's a good thing? Only time will tell. Aaaaanyway, to the game. Ninja Gaiden Sigma 2 improved on pretty much everything from the first game, aside from the surprisingly easy final boss. Ninja Gaiden 3... Well, they went and stripped every single gameplay mechanic from the game, making it basically an interactive movie, and not even a good one at that. Skills, unlockable weapons, shops, experience points and money, gathering mana, spells, intriguing combos, upgrades, secrets, different paths, extra characters, enemy variation, difficulty... Every, single, thing. They took it all away and for what? So we could focus on the story that was propably one of the stupidest things ever concieved by man? It was so cliché that it basically out-clichéd every cliché ever and made no sense whatsoever about 99% of the time. I have no idea what they were thinking when they literally stripped everything from the game that actually made it, you know, a game. What was once known as the hardest game series ever was now just slapping one button to kill the same exact enemy model for hundreds of times. Sure, they added a few new enemies near the end but then they just recycled those for the rest of the time. The bosses were boring and required no thinking at all. They even took away the boss health bar so at points I wasn't even sure if I was making any damage to a boss that just lied there and didn't seem to even care for the attacks. "Just hit it until it's dead" seemed to be the main focus here. Even the only character that I actually liked, Theodore, managed to turn himself into yet another stupid cliché at the end. Honestly, I'd rather take that disappointment of a prize from a hard as hell side quest with a bad character from the first Sigma (which was a new hairstyle) over this crime against the gaming community. I normally don't listen to reviewers but this was one game I should've taken the hint at. The new version (that apparently improved nothing), Razor's Edge is out I hear. I also hear that there's going to be yet another upgrade, Ninja Gaiden Sigma 3. They failed the first time, they failed the second time, why are they beating this dead horse? What good does it do? The only thing that would make this game better is if it was rebuilt from scratch with different story and characters and maybe have some goddamn game mechanics in it! The only reason I haven't sold it is because I don't want anyone else to go through the pain of playing through this. Of all the bad games I've ever played, this is propably the second worst, just after Missions.
Not necessarily horrible games in themselves but disappointments, I'd say King of Fighters XII and Bangai-O Spirits. Both games had the problem of a lacking, practically nonexistent story. KoFXII's online mode was terrible and the arcade mode was way too easy with a boring task of beating your own times. Bangai-O, which I originally thought would be a nice SHMUP on the go, turned out to be just a series of challenges with no apparent reward for your troubles.
@Cody: I gotta agree with that gem system in SFxT. It was just pointless and frustrating. There's no need to equip some damn gems to your character when you could just, you know, play the game. Personally, I do like the game, but mainly for its character roster.