04-10-2013, 12:55 PM
(04-10-2013, 12:21 PM)gsninja Wrote: I second Ninja Gaiden III, that game just ripped out the soul of the entire series. NG was all about legitimate difficulty and fast-paced action, yet NGIII trashed all that by adding QTEs and limiting Ryu to, what, four combos for each weapon? The game was also extremely easy, and you could simply spam one combo over and over to be effective. Team Ninja said they wanted to focus on the story and Ryu's character, but they clearly weren't any better than in past games.
They really said that? Oh dear LORD. They could at least have had someone that was not a 2-year-old write the script. I couldn't help but laugh at so many points only because of how bad the story really was. Sure, it wasn't anything deep in the previous games but at least those had some actually fun gameplay to balance that.
A few things I completely forgot from my rant: The QTEs. Even they were easy as hell, the time almost literally stopped for you to press the button, pretty much negating the whole idea behind a quick time event. Then there were those seemingly random parts when Ryu goes all "it hurts" and just slows down the already boring and unimaginative game even more. What about how extremely linear that game was? You get this cool new "ninja sense" and what good does it do? Tell you to go straight in a straigh hallway? Oh really, thanks game, I would've been completely stuck without that. The game even reminds you of that every couple of minutes and when I decided to turn off the on-screen tutorials IT TURNED OFF THE BUTTON PRESS DISPLAY OF THE QTES! One of the most ridiculous design flaws I've seen.